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refactor: weapons that damage player synced more efficiently with server #58

refactor: weapons that damage player synced more efficiently with server

refactor: weapons that damage player synced more efficiently with server #58

Triggered via push November 20, 2023 15:10
Status Success
Total duration 25s
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lint.yml

on: push
Lint Resource
17s
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2 errors and 1 warning
lua.client/main.lua:1: lua#L1
client/main.lua:271:8: accessing undefined variable 'source'
lua.modules/hooks/server.lua:1: lua#L1
modules/hooks/server.lua:20:19: accessing undefined field 'microtime' of global 'os'
Lint Resource
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/