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refactor: weapons that damaged players synced more efficiently with s… #54

refactor: weapons that damaged players synced more efficiently with s…

refactor: weapons that damaged players synced more efficiently with s… #54

GitHub Actions / Linting Report failed Nov 20, 2023 in 0s

25 tests run, 22 passed, 0 skipped, 3 failed.

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Check failure on line 1 in lua

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lua.client/damage/damage.lua:1

client/damage/damage.lua:31:49: accessing undefined variable 'weapon'

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lua.client/main.lua:1

client/main.lua:271:8: accessing undefined variable 'source'

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lua.modules/hooks/server.lua:1

modules/hooks/server.lua:20:19: accessing undefined field 'microtime' of global 'os'