refactor: weapons that damaged players synced more efficiently with s… #54
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failed
Nov 20, 2023 in 0s
25 tests run, 22 passed, 0 skipped, 3 failed.
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Check failure on line 1 in lua
github-actions / Linting Report
lua.client/damage/damage.lua:1
client/damage/damage.lua:31:49: accessing undefined variable 'weapon'
Check failure on line 1 in lua
github-actions / Linting Report
lua.client/main.lua:1
client/main.lua:271:8: accessing undefined variable 'source'
Check failure on line 1 in lua
github-actions / Linting Report
lua.modules/hooks/server.lua:1
modules/hooks/server.lua:20:19: accessing undefined field 'microtime' of global 'os'
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