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Init player state resource #1

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linting
abdel1touimi committed Dec 17, 2024
commit 322202390ff4f494fa0ea66d253e059463503b5e
8 changes: 4 additions & 4 deletions modules/disablemanager/client.lua
Original file line number Diff line number Diff line change
@@ -151,10 +151,10 @@ end

--- @param shouldDisable boolean
function CLDisableManager:toggleRadio(shouldDisable)
if shouldDisable then
-- leave radio channel
-- exports.qbx_radio:leaveRadio()
end
-- if shouldDisable then
-- -- leave radio channel
-- -- exports.qbx_radio:leaveRadio()
-- end
LocalPlayer.state.disableRadio = shouldDisable and 1 or 0
end

12 changes: 6 additions & 6 deletions modules/statemanager/server.lua
Original file line number Diff line number Diff line change
@@ -41,7 +41,7 @@ end
--- @return boolean
function SVStateManager:addToState(src, state, value)
if not src or not state or not value then return false end
if not type(src) == 'number' or not type(state) == 'string' or not type(value) == 'number' then return false end
if type(src) ~= 'number' or type(state) ~= 'string' or type(value) ~= 'number' then return false end
local stateInstance = self.states[state]
if not stateInstance then return false end
return stateInstance:addToPlayerState(src, value)
@@ -52,7 +52,7 @@ end
--- @return boolean
function SVStateManager:clearState(src, state)
if not src or not state then return false end
if not type(src) == 'number' or not type(state) == 'string' then return false end
if type(src) ~= 'number' or type(state) ~= 'string' then return false end
local stateInstance = self.states[state]
if not stateInstance then return false end
return stateInstance:clearPlayerState(src)
@@ -62,7 +62,7 @@ end
--- @return boolean
function SVStateManager:clearAllStates(src)
if not src then return false end
if not type(src) == 'number' then return false end
if type(src) ~= 'number' then return false end
for _, state in pairs(self.states) do
state:clearPlayerState(src)
end
@@ -72,7 +72,7 @@ end
--- @param src any
function SVStateManager:initPlayerStates(src)
if not src then return end
if not type(src) == 'number' then return end
if type(src) ~= 'number' then return end
for _, state in pairs(self.states) do
state:initPlayerState(src)
end
@@ -81,7 +81,7 @@ end
--- @param src any
function SVStateManager:resetPlayerStates(src)
if not src then return end
if not type(src) == 'number' then return end
if type(src) ~= 'number' then return end
for _, state in pairs(self.states) do
state:destroyPlayerState(src)
end
@@ -100,7 +100,7 @@ end
--- @return boolean
function SVStateManager:setState(src, state, value)
if not src or not state then return false end
if not type(src) == 'number' or not type(state) == 'string' then return false end
if type(src) ~= 'number' or type(state) ~= 'string' then return false end
local stateInstance = self.states[state]
if not stateInstance then return false end
return stateInstance:setPlayerState(src, value)