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* Add initial version of volume rendering * Add toggle for volume rendering * Turn on front face culling when volume rendering * Add initial window/level control for transfer function * Fix issue with initializing window level start position, use wireframe when volume rendering * Use otsu method to set initial volume rendering window level * Use raycast volume mapper * Add surface render mode, using front face culling with no lighting for volume rendering * Adjust maximum opacity * Use extract voi for current region when volume rendering * Mask volume by visible region extents * Show full volume if no current region * Set current region in pop temp history
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