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v0.1.16

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@valkyrienyanko valkyrienyanko released this 29 Dec 02:01
· 216 commits to main since this release

v0.1.16

  • Fixed server crash when client sent a packet ChatMessage bigger than the max packet size (2048)
  • Fixed server crash where server would try to cleanup a non-existent player (peer exists but player object not created yet)
  • Potentially fixed client crash on re-login
  • Fixed client crashes on DuplicateKey added for channels and channel users
  • Fixed client crash on game start due to misuse of thread safety (thread safety is now ensured throughout the entire codebase)
  • Channels actually work now (still lots to do)
  • Channels display the proper names on creator client and other client (needs more testing when a 3rd client joins)
  • Fixed instances where the game would not cleanup certain things when it would other times