v0.1.16
Pre-release
Pre-release
v0.1.16
- Fixed server crash when client sent a packet ChatMessage bigger than the max packet size (2048)
- Fixed server crash where server would try to cleanup a non-existent player (peer exists but player object not created yet)
- Potentially fixed client crash on re-login
- Fixed client crashes on DuplicateKey added for channels and channel users
- Fixed client crash on game start due to misuse of thread safety (thread safety is now ensured throughout the entire codebase)
- Channels actually work now (still lots to do)
- Channels display the proper names on creator client and other client (needs more testing when a 3rd client joins)
- Fixed instances where the game would not cleanup certain things when it would other times