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v0.1.29

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@valkyrienyanko valkyrienyanko released this 05 Feb 09:04
· 171 commits to main since this release
da67875

v0.1.29 (dev)

  • The way the tech tree is built has been redone making use of Godot's Control nodes instead of through pure maths

Known Issues:

  • Long white vertical line is offset a bit making it appear jagged
  • 2 long white vertical lines are drawn when 1 is really only needed to get the job done
  • Purple circles are not being displayed for tech nodes G and H
  • You can drag the tech tree with left mouse drag even when dragging outside of the viewport
  • Zooming out will sometimes go past the maxZoom for a split second than correct itself next frame
  • Zooming feels linear and not lerp like
  • Camera moves to center on startup for about the first 10 frames (small but noticeable)

v0.1.28 (dev)

  • Tech lines look more node like
  • Tech node sizes are retrieved dynamically and no longer hardcoded
  • Fixed memory leak caused by a bug in Godot Engine for all _Input related functions