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The nuclear update! Adds nuclear reactors, along with a lot of addition new stuff and improvements: | ||
- Add nuclear reactor variable-sized multiblock (visuals & animation will probably get overhauled soon) | ||
- Add 2 nuke blocks for different sizes | ||
- Add uranium ore / crystal / resource node generation | ||
- Add industrial chiller, new multiblock machine for creating ice | ||
- Add auxiliary processing chamber addon | ||
- Add the ability for the centrifuge to process normal and fluid recipes without having to remove the addon | ||
- Add the option to define a blacklist for the spawner controller (entity tag: 'oritech:spawner_blacklist') | ||
- Add energy transfer amount label to machine UIs | ||
- Add missing fragment forge parity recipes | ||
- Add data driven enderic laser recipes (with JEI/REI/EMI entries) | ||
- Add data driven enderic laser block boosting (using tag: 'c:budding_blocks') | ||
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- Improve metal components textures (@BLOKBUSTR) | ||
- Reduce processing times for most machines | ||
- Improve docs for particle accelerators, tree cutters, desert wells, bedrock extractors, and a few more | ||
- Improve drone ports by adding addon slots and allowing fluid transport with fluid addons | ||
- Reduce resource node spawn rates | ||
- Reduce exosuit armor amount to iron-like | ||
- Improve enderic laser visuals, making the beam more centered on the model | ||
- Reduce desert oil well generation rates | ||
- Improve JEI plugin by adding a fluid slot tank background | ||
- Update overcharged crystal collision recipe to use energite instead of electrum | ||
- Reduce pulverizer sound volume | ||
- Update unholy intelligence texture to have a better matching inner color | ||
- Change plastic plates to use the 'c:plates/plastic' tag, update all recipes accordingly | ||
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- Fix arcane catalysts not being boostable with enderic lasers | ||
- Fix particle accelerator collisions not being guaranteed in the first pass | ||
- Fix particle accelerator impact energy calculations being affected by gate distance (this might break some existing setups) | ||
- Fix portable fluid tank content tooltip not showing | ||
- Fix portable energy storages not auto-updating comparators | ||
- Fix sounds being played too often for fast/energy-hungry machines | ||
- Fix sounds not being positioned by converting all sounds to mono channel | ||
- Fix possible energy pipe crash | ||
- Fix exo armor / jetpack not having respective armor slot tags | ||
- Fix lasers not getting drops for AE2 certus quartz cluster (@VasariRulez) | ||
- Fix possible fluid insertion issues when changing fluids in centrifuge / fluid generators | ||
- Fix superconductors not always dropping when mined | ||
- Fix super long fragment forge ore processing times | ||
- Fix water display amounts in JEI and EMI recipes | ||
- Fix oritech fluids being fully transparent in some UIs on neoforge (e.g. JEI and Mekanism) | ||
- Fix invalid pipe extraction state updates on neighbor blockupdates (@aderoian) | ||
- Fix crash when using comparators on large energy storages (@aderoian) | ||
- Fix resource node generation issues in some biomes (@aderoian) | ||
- Fix possible crashes when rotating/mirroring machine addons | ||
- Fix possible caching issues with machine core connection when rebuilding machines |
192 changes: 96 additions & 96 deletions
192
common/src/main/generated/data/minecraft/tags/block/mineable/pickaxe.json
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