Releases: RecursivePineapple/MatterManipulator
Releases · RecursivePineapple/MatterManipulator
v0.0.15+nightly
What's Changed
- Add integration for FloodLights by @DCNick3 in #16
- Changed moving to skip air blocks
- Fixed Avaritia autocrafter dupe
- Fix class load error for uplinks
New Contributors
Full Changelog: v0.0.14-pre...v0.0.15+nightly
v0.0.15+2.7.x
What's Changed
- Add integration for FloodLights by @DCNick3 in #16
- Changed moving to skip air blocks
- Fixed Avaritia autocrafter dupe
- Fix class load error for uplinks
New Contributors
Full Changelog: v0.0.14-pre...v0.0.15+2.7.x
v0.0.14-pre
Important notice: This is a prerelease because I rewrote a few core components of the block system. I've tested this as well as I can, but I'm sure I missed some stuff, so expect crashes.
Please make a backup before upgrading, because the NBT format has changed and this version isn't backwards compatible with <v0.0.13. Any picked blocks will be erased due to the NBT format needed by the block randomization system.
Change summary:
- Added block randomization to geometry (gated behind MMB+sneaking until I update the radial menu)
- Added rotating to most vanilla blocks (everything that matters)
- Added block picking for ArchitectureCraft blocks in the geometry mode (will save rotations)
- Fixed ArchitectureCraft block transforming (will now rotate/flip properly)
- Added sign, repeater, vanilla rail, etc copying
- Fixed cover tick rate copying
- Fixed exchanging removing blocks when there aren't enough items
- Fixed cables (hopefully for the last time)
- Improved AE & GT cable replacing (AE will keep existing parts, GT will keep existing covers)
Commits:
- proper cloning
- block state emulation layer
- block property copying
- update
- fix drawer rotating
- architecturecraft rotating
- move PendingBlock
- update readme
- Update README.md
- block spec
- fix block exchanging w/ insufficient items
- arch. block picking & placing in geom modes
- fix NPE
- clean up
- reduce nbt size + misc archcraft fixes
- RIP TileAnalysisResult
- fix cables yet again
- fix cover tick rate copying
- copy repeater delay
- improve block spec null handling
- fix chest facing property
- update readme
- misc cleanup
v0.0.13
- compat PR got merged :LETSFUCKINGGOOOOOO:
- fix AAL flipping
- mitigate item deletion bugs
- prevent building outside of y=0,255
- fix item deletion bug
- improve special inventory logic
- refactor me hatch emptying
- special inventories bug fix
- ae tile colouring
- block & item util classes
- use new util classes
- fix cable mode erasing ae parts
- wireless connector colour resetting
- improve transform ui
- make ore check more robust
- remove ic2 hard dep
- add durability bar when not using gt
- fix spawner drops
- disable spotless
v0.0.12
- fix transform npe
- cleanup
v0.0.11
- sLaserRender is a real block
- mitigate rendering crashes
- add cover item missing error
v0.0.10
- fix cables not being flipped properly
- transform direction widget
- me hatch emptying
- remove postea migration
- Revert uplink optimizations temporarily
- fix inserting (hopefully for the last time)
GT5u jar for 2.7.1:
https://github.com/RecursivePineapple/GT5-Unofficial/releases/tag/5.09.50.111-2.7.1-mm-12
v0.0.9
- first pass at architecturecraft integration
- attempt to fix recipe circuits
- forgot the architecturecraft deps :clueless:
- anyOf -> atLeast
- fix another duplication glitch
- fix crash when planning
- fix uplink
- fix hint clearing
- start work on logging
- optimize uplink a bit
v0.0.8
- move multi registration
v0.0.7
- fix freeze & item spawning glitch
- re-added uplink recipes
- fix crash when opening xform w/o paste set
- ignore gt renderer blocks
- improve EntityItemLarge a bit
- fix duplication/deletion glitches
- fix ae parts not failing if item missing
- fix tooltips
- fix uplink allowing extractions w/o plasma
- fix plans
- misc cleanup + minor fixes
- another round of fixes