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OSPRay Studio v0.11.0

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@isharma25 isharma25 released this 27 Jun 12:37
· 258 commits to master since this release
  • Compatible with OSPRay release v2.10.0

  • Note! The background color now defaults to black. It is left to the user to
    set a background color through either the UI or command-line arg --bgColor <rgba>. This was done to prevent confusion when background color is blended
    with an HDRI light.

  • Features and Improvements

    • UI
      • Improved transform SearchWidget to correctly handle volumes and allow
      • Fix animation start time and allow playback without UI showing using
        <spacebar> hotkey to toggle playback
    • Camera
      • Improved scene camera support with ability to switch between multiple
        cameras without overwriting the preloaded camera positions
    • Batch
      • Add ability to export SceneGraph file in batch mode, including scene
        camera information
      • Benchmarking is enabled by default with the same command line options as
        batch-mode. ospStudio benchmark batch [options]
    • Importer
      • Added INTEL_lights_sunsky vendor extension to glTF importer
      • Added support for glTF KHR_materials_emissive_strength
      • Added VolumentricModel densityScale and anisotropy parameters
      • VDB volumes use contiguous data layouts, which can provide improved
        performance
      • Added support for multi-vendor light extensions in a single node in glTF scenes
  • Bug Fixes:

    • Fixed crash caused by deleted node not being completely removed from lists
    • Fixed rare crash when default material loaded from .sg is not OBJ
    • Improved geometry and volume visibility toggle, which would occasionally get confused
    • Fixed crash in FileBrowser widget if selecting a non-existent directory path
    • Fixed glTF skinning on models that weren't handled correctly, normalize all weights.
    • Correctly set material opacity to baseColorfactor alpha for glTF material
      alphaMode BLEND
    • Fixed unusual case where glTF textures could use the same texture
    • Fixed indexing issues with light nodes from different extensions in a glTF scene