Sonic 1 Complete Project Files. Built from the Clownacy S1 Two-Eight Disassembly. See: http://info.sonicretro.org/Disassemblies
This uses Sonic 2's 128x128 chunk and path-swapper systems. Modifications by MarkeyJester and Clownacy. See: http://info.sonicretro.org/Project_Sonic_1:_Two-Eight
Hack To-Do List:
- Add sounds and visuals to the drop dash, in line with what the latest Sonic 1 re-release (Mega Play) did.
- Fix garbled HUD that occurs when going from level to special stage and vice versa. Can fix by scrolling it out.
- SBZ3's issue is a result of me porting the new art in via SonLvl. I don't wanna pin all the blame on that app, perhaps I made an error somewhere. It'll be a simple fix, just time-consuming... As for the points, I had no idea. Nice catch.
- On that note, Ralakimus pointed out a bug in that zone related to floor collision. IDK how that happened and plan on fixing it ASAP.
- Flower art is broken, AND palettes when NOT in normal mode. I will get to that later on.
- Fix the rings in the ENDGAME screen. The level_started flag must not be getting cleared at the end of the credits.
- Fix bug with executing Peelout at the right edge of the screen (similar to the spindash bug) Noticable in bosses.
- Add underwater and cycling palettes for Easy/Hard Mode
- Finish Easy Mode layouts. Need feedback from others.
- Improve Drop Dash physics
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