Prehistoric Rift 0.0.12
Pre-release
Pre-release
ANightDazingZoroark
released this
03 Aug 06:27
·
106 commits
to main
since this release
As always, you will need Geckolib for 1.12.2 and LLibrary for the mod to run.
New Creatures!
Added Baryonyx
- Found in swamp biomes
- Has two attacks, a strong bite attack and a weak claw attack
- The weak claw attack poisons anything they hit
- Can be tamed with carnivore meals (and ridden as well)
Note that to control water creatures when in water, press spacebar to swim up and c to swim down
Added Palaeocastor
- Found underground almost anywhere
- Can be tamed with saxumavore treats (as can be crafted below)
- While unrideable, they can be used for harvest on wander (as continued below)
New Mystical Mechanics Stuff
- Added Millstone
- Basically the Better With Mods millstone
- Has support for harvestcraft items too
- Added Mechanical Filter
- Filters out items from blocks
Crafttweaker Compatibility
Other New Stuff
- Added Harvest on Wander option
- This option makes it so that when a creature has a home position and is wandering, it will look for certain blocks nearby to break them
- The blocks they can harvest are specified in the configs of creatures capable of doing this
- Currently supported creatures include:
- Stegosaurus
- Triceratops
- Parasaurolophus
- Megaloceros
- Palaeocastor
- Added Saxumavore Treats
Other Changes
- Fixed that weird bug that made it so that when riding creatures, there may be a delay in movement
- Hand cranks now generate 15 mech power and stay that way for 5 seconds before the output decays. In exchange, using the crank uses 1 hunger point
- Changes to other things and stuff