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Prehistoric Rift 0.0.13

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@ANightDazingZoroark ANightDazingZoroark released this 04 Sep 11:27
· 86 commits to main since this release

As always, you will need Geckolib for 1.12.2 and LLibrary for the mod to run.

Added Ankyosaurus

2024-09-04_18 36 58

  • Found in deserts
  • Have an almost invincible shell and a thick club that they use as a weapon
  • The shell can only be damaged by explosions
  • Upon reaching 25% health, they will hide in the shell, and any attacks towards them will damage anything that hits them, and will regenerate inside
  • Can be tamed with herbivore meals (and ridden as well)

New JSON configs and Spawning System!

imagen
All the creature specific config files have been revamped, and have since been turned into JSON files! This should be somewhat more convenient (at least on my end)
imagen
In addition, the mod has its own custom spawning system completely separate from vanilla (partially based on bedrock's). From now on, all creatures from the mod will randomly spawn around the player and will keep on spawning until all the creatures reach their density limits (a mob cap might be implemented soon)

Other Changes

  • Locational damage for hitboxes finally implemented!
    • Note that when a mob is being attacked, the hitbox nearest to the attacker will be the one that's hit
  • Some improvements to how target selection upon using left click while riding a creature works (especially when shoulder surfing is being utilized)
  • When a tamed creature is used to break a block it can break, it will break a 3 x 3 area, with the block being targeted being the bottom (mainly so that you dont trap urself in a hole while riding)
  • Added options in the general config where certain creatures will never spawn in a certain radius surrounding spawn (by default 512 blocks) until after a certain number of days (by default 3)