Prehistoric Rift 0.0.9
Pre-release
Pre-release
ANightDazingZoroark
released this
02 Apr 12:09
·
191 commits
to main
since this release
Added Anomalocaris
- Hostile, will spawn in deep oceans
- Will be invisible most of the time, but the invisibility wears off when they attack or get attacked
- They heal from dealing damage too
- Can be tamed with carnivore meals (and ridden as well)
Mystical Mechanics Integration
The following items will be added if Mystical Mechanics is detected in your modlist.
(addendum: altho optional its recommended to use Heterorustichromia since mystical mechanics doesnt add its own machines other than the essentials)
- Added Lead-powered Crank
- It's a handcrank, but powered by creatures turning around
- Can be operated by Stegosauruses, Triceratopses, and Parasaurolophuses
- Added Blow-powered turbine
- Requires a Parasaurolophus or a Tyrannosaurus to be operated
- These can blow (or roar) into the turbine to create energy
Other new additions
- Added Hemolymph
- Bug meat. Yes you heard that right
- Anything that can be affected by Bane of Arthropods will drop it
Other changes
- Fixed some mobs not being tameable by being given taming food
- Sarcos should now eat all fish related items (besides Coelacanths and Pufferfish coz theyre still yucky for them)
- Megapiranhas should now avoid Sarcosuchuses
- Most carnivores (except Tyrannosauruses and Dimetrodons) should no longer eat rotten flesh
- Creatures should now gain xp while using workstations
- Item drops from creature kills now go to the inventories of creatures rather than staying in the overworld as dropped items
- Creature levels can now reduce the amount of energy a creature uses