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Remove redundant author doc comments
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IAmActuallyCthulhu committed Aug 12, 2019
1 parent b18747a commit 82b9557
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Showing 138 changed files with 18 additions and 485 deletions.
4 changes: 0 additions & 4 deletions core/class_db.h
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#include "core/object.h"
#include "core/print_string.h"

/**
@author Juan Linietsky <[email protected]>
*/

/** To bind more then 6 parameters include this:
* #include "core/method_bind_ext.gen.inc"
*/
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4 changes: 1 addition & 3 deletions core/color.h
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#include "core/math/math_funcs.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <[email protected]>
*/

struct Color {

union {
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4 changes: 0 additions & 4 deletions core/command_queue_mt.h
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#include "core/simple_type.h"
#include "core/typedefs.h"

/**
@author Juan Linietsky <[email protected]>
*/

#define COMMA(N) _COMMA_##N
#define _COMMA_0
#define _COMMA_1 ,
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4 changes: 0 additions & 4 deletions core/io/image_loader.h
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#include "core/os/file_access.h"
#include "core/ustring.h"

/**
@author Juan Linietsky <[email protected]>
*/

class ImageLoader;

class ImageFormatLoader {
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3 changes: 0 additions & 3 deletions core/io/resource_loader.h
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#include "core/os/thread.h"
#include "core/resource.h"
/**
@author Juan Linietsky <[email protected]>
*/

class ResourceInteractiveLoader : public Reference {

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4 changes: 0 additions & 4 deletions core/io/resource_saver.h
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#include "core/resource.h"

/**
@author Juan Linietsky <[email protected]>
*/

class ResourceFormatSaver : public Reference {
GDCLASS(ResourceFormatSaver, Reference);

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4 changes: 0 additions & 4 deletions core/map.h
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#include "core/set.h"

/**
@author Juan Linietsky <[email protected]>
*/

// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html

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4 changes: 0 additions & 4 deletions core/math/basis.h
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#include "core/math/quat.h"

/**
@author Juan Linietsky <[email protected]>
*/

class Basis {
public:
Vector3 elements[3];
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4 changes: 1 addition & 3 deletions core/math/bsp_tree.h
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#include "core/pool_vector.h"
#include "core/variant.h"
#include "core/vector.h"
/**
@author Juan Linietsky <[email protected]>
*/

class BSP_Tree {
public:
enum {
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4 changes: 0 additions & 4 deletions core/math/camera_matrix.h
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#include "core/math/rect2.h"
#include "core/math/transform.h"

/**
@author Juan Linietsky <[email protected]>
*/

struct CameraMatrix {

enum Planes {
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4 changes: 0 additions & 4 deletions core/math/geometry.h
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#include "core/print_string.h"
#include "core/vector.h"

/**
@author Juan Linietsky <[email protected]>
*/

class Geometry {
Geometry();

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4 changes: 0 additions & 4 deletions core/math/octree.h
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#include "core/print_string.h"
#include "core/variant.h"

/**
@author Juan Linietsky <[email protected]>
*/

typedef uint32_t OctreeElementID;

#define OCTREE_ELEMENT_INVALID_ID 0
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4 changes: 0 additions & 4 deletions core/math/quat.h
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Expand Up @@ -38,10 +38,6 @@
#include "core/math/math_funcs.h"
#include "core/ustring.h"

/**
@author Juan Linietsky <[email protected]>
*/

class Quat {
public:
real_t x, y, z, w;
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4 changes: 0 additions & 4 deletions core/math/transform.h
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Expand Up @@ -35,10 +35,6 @@
#include "core/math/basis.h"
#include "core/math/plane.h"

/**
@author Juan Linietsky <[email protected]>
*/

class Transform {
public:
Basis basis;
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4 changes: 0 additions & 4 deletions core/method_bind.h
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Expand Up @@ -38,10 +38,6 @@

#include <stdio.h>

/**
@author Juan Linietsky <[email protected]>
*/

#ifdef DEBUG_ENABLED
#define DEBUG_METHODS_ENABLED
#endif
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4 changes: 0 additions & 4 deletions core/node_path.h
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Expand Up @@ -34,10 +34,6 @@
#include "core/string_name.h"
#include "core/ustring.h"

/**
@author Juan Linietsky <[email protected]>
*/

class NodePath {

struct Data {
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4 changes: 0 additions & 4 deletions core/os/dir_access.h
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#include "core/typedefs.h"
#include "core/ustring.h"

/**
@author Juan Linietsky <[email protected]>
*/

//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
class DirAccess {
public:
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4 changes: 0 additions & 4 deletions core/os/input_event.h
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#include "core/typedefs.h"
#include "core/ustring.h"

/**
@author Juan Linietsky <[email protected]>
*/

/**
* Input Event classes. These are used in the main loop.
* The events are pretty obvious.
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4 changes: 0 additions & 4 deletions core/os/keyboard.h
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#include "core/ustring.h"

/**
@author Juan Linietsky <[email protected]>
*/

/*
Special Key:
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4 changes: 0 additions & 4 deletions core/os/main_loop.h
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#include "core/reference.h"
#include "core/script_language.h"

/**
@author Juan Linietsky <[email protected]>
*/

class MainLoop : public Object {

GDCLASS(MainLoop, Object);
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4 changes: 0 additions & 4 deletions core/os/memory.h
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#include <stddef.h>

/**
@author Juan Linietsky <[email protected]>
*/

#ifndef PAD_ALIGN
#define PAD_ALIGN 16 //must always be greater than this at much
#endif
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4 changes: 0 additions & 4 deletions core/os/os.h
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#include <stdarg.h>

/**
@author Juan Linietsky <[email protected]>
*/

class Mutex;

class OS {
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4 changes: 0 additions & 4 deletions core/os/semaphore.h
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#include "core/error_list.h"

/**
@author Juan Linietsky <[email protected]>
*/

class Semaphore {
protected:
static Semaphore *(*create_func)();
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4 changes: 0 additions & 4 deletions core/os/thread.h
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#include "core/typedefs.h"
#include "core/ustring.h"

/**
@author Juan Linietsky <[email protected]>
*/

typedef void (*ThreadCreateCallback)(void *p_userdata);

class Thread {
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4 changes: 0 additions & 4 deletions core/pool_vector.h
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Expand Up @@ -77,10 +77,6 @@ struct MemoryPool {
static void cleanup();
};

/**
@author Juan Linietsky <[email protected]>
*/

template <class T>
class PoolVector {

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4 changes: 0 additions & 4 deletions core/project_settings.h
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#include "core/os/thread_safe.h"
#include "core/set.h"

/**
@author Juan Linietsky <[email protected]>
*/

class ProjectSettings : public Object {

GDCLASS(ProjectSettings, Object);
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3 changes: 0 additions & 3 deletions core/reference.h
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#include "core/ref_ptr.h"
#include "core/safe_refcount.h"

/**
@author Juan Linietsky <[email protected]>
*/
class Reference : public Object {

GDCLASS(Reference, Object);
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4 changes: 0 additions & 4 deletions core/register_core_types.h
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#ifndef REGISTER_CORE_TYPES_H
#define REGISTER_CORE_TYPES_H

/**
@author Juan Linietsky <[email protected]>
*/

void register_core_types();
void register_core_settings();
void register_core_singletons();
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4 changes: 0 additions & 4 deletions core/resource.h
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#include "core/safe_refcount.h"
#include "core/self_list.h"

/**
@author Juan Linietsky <[email protected]>
*/

#define RES_BASE_EXTENSION(m_ext) \
public: \
static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \
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4 changes: 0 additions & 4 deletions core/rid.h
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#include "core/set.h"
#include "core/typedefs.h"

/**
@author Juan Linietsky <[email protected]>
*/

class RID_OwnerBase;

class RID_Data {
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4 changes: 0 additions & 4 deletions core/script_language.h
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Expand Up @@ -36,10 +36,6 @@
#include "core/pair.h"
#include "core/resource.h"

/**
@author Juan Linietsky <[email protected]>
*/

class ScriptLanguage;

typedef void (*ScriptEditRequestFunction)(const String &p_path);
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4 changes: 0 additions & 4 deletions core/set.h
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Expand Up @@ -34,10 +34,6 @@
#include "core/os/memory.h"
#include "core/typedefs.h"

/**
@author Juan Linietsky <[email protected]>
*/

// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html

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3 changes: 0 additions & 3 deletions core/string_name.h
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Expand Up @@ -34,9 +34,6 @@
#include "core/os/mutex.h"
#include "core/safe_refcount.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <[email protected]>
*/

struct StaticCString {

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4 changes: 0 additions & 4 deletions core/ustring.h
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#include "core/typedefs.h"
#include "core/vector.h"

/**
@author Juan Linietsky <[email protected]>
*/

template <class T>
class CharProxy {
friend class CharString;
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4 changes: 0 additions & 4 deletions core/variant.h
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Expand Up @@ -31,10 +31,6 @@
#ifndef VARIANT_H
#define VARIANT_H

/**
@author Juan Linietsky <[email protected]>
*/

#include "core/array.h"
#include "core/color.h"
#include "core/dictionary.h"
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4 changes: 0 additions & 4 deletions drivers/gles3/shader_gles3.h
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Expand Up @@ -45,10 +45,6 @@

#include <stdio.h>

/**
@author Juan Linietsky <[email protected]>
*/

class ShaderGLES3 {
protected:
struct Enum {
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