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Add partial stage3 #51

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Binary file added docs/robotAssembly/assets/attaching_lidar.jpg
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Binary file added docs/robotAssembly/assets/attaching_switch.jpg
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Binary file added docs/robotAssembly/assets/glued_lidar_holder.jpg
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Binary file added docs/robotAssembly/assets/lidar_w_cables.jpg
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Binary file added docs/robotAssembly/assets/soldered_light.jpg
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3 changes: 1 addition & 2 deletions docs/robotAssembly/stage1.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ V této kapitole si postavíme samotného Robůtka.

![](assets/IMG-step1.png)<br>
![](assets/IMG-step1-done-back.png)<br>
1. Ulomíme okraje desky.
1. Ulomíme okraje desky (některé už jsou odlámané).
<hr>

![](assets/IMG-step2-cut.png)<br>
Expand All @@ -31,7 +31,6 @@ V této kapitole si postavíme samotného Robůtka.
![](assets/IMG-step3-one.png)<br>
![](assets/IMG-step3-two.png)<br>
3. Odizolované konce drátků pocínujeme a připájíme na desku Robůtka ve stejném pořadí, jak na obrázku s bílým drátkem v díře ve tvaru čtverce.

<hr>

![](assets/IMG-step4.png)<br>
Expand Down
45 changes: 45 additions & 0 deletions docs/robotAssembly/stage3.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
# Stage 3 - Příslušenství

!!! comment "Příslušenstí si můžete dát kamkoliv na Robůtka, ale v návodech jsou doporučené pozice."

## RGB Světlo
![soldered light](assets/soldered_light.jpg)
1. Ke světlu připájíme kabel pro připojení do robůtka
!!! warning "Dejte si pozor ať kabel nepřipájíte k **DOUT** pinu místo **DIN** pinu"
<hr>

![gluing light](assets/gluing_light.jpg)
2. Světlo přilepíme tavnou pistolí k Robůtkovi

## Tlačítko

![cutting switch holder](assets/cutting_switch_holder.jpg)
1. Uřizneme si 2cm dlouhý kus dřevíčka jako držák tlačítka

![sanding switch holder](assets/sanding_switch_holder.jpg)
2. Uříznutý kousek si obrousíme aby byl krásně hladký

![switch w switch holder](assets/switch_w_switch_holder.jpg)
![gluing switch holder](assets/gluing_switch_holder.jpg)
3. Teď můžeme oba kousky přilepit tavnou pistolí k sobě

![attaching switch](assets/attaching_switch.jpg)
![attaching switch 2](assets/attaching_switch_2.jpg)
4. Když už na tlačítku máme držáček, můžeme to celé přilepit k Robůtkovi

![connected switch](assets/connected_switch.jpg)
5. Nakonec si můžeme připojit tlačítko k Robůtkovi pomocí PMOD konektoru


## Lidar

![](assets/cutting_lidar_holder.jpg)
![](assets/sanding_lidar_holder.jpg)
![](assets/attaching_lidar_holder.jpg)
![](assets/gluing_lidar_holder.jpg)
![](assets/glue_on_lidar_holder.jpg)
![](assets/glued_lidar_holder.jpg)
![](assets/glued_lidar_holder_2.jpg)
![](assets/lidar_w_cables.jpg)
![](assets/lidar_w_cables_closeup.jpg)
![](assets/attaching_lidar.jpg)
1 change: 1 addition & 0 deletions mkdocs.yml
Original file line number Diff line number Diff line change
Expand Up @@ -133,3 +133,4 @@ nav:
- robotAssembly/index.md
- robotAssembly/stage1.md
- robotAssembly/stage2.md
- robotAssembly/stage3.md
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