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using ABI_RC.Core.UI; | ||
using ABI_RC.Core.EventSystem; | ||
|
||
namespace ml_aci | ||
{ | ||
public class AvatarChangeInfo : MelonLoader.MelonMod | ||
{ | ||
public override void OnApplicationStart() | ||
{ | ||
HarmonyInstance.Patch( | ||
typeof(AssetManagement).GetMethod(nameof(AssetManagement.LoadLocalAvatar)), | ||
null, | ||
new HarmonyLib.HarmonyMethod(typeof(AvatarChangeInfo).GetMethod(nameof(OnLocalAvatarLoad), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static)) | ||
); | ||
} | ||
|
||
static void OnLocalAvatarLoad() | ||
{ | ||
if(CohtmlHud.Instance != null) | ||
CohtmlHud.Instance.ViewDropText("Avatar changed", "Please, wait ..."); | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
|
||
[assembly: AssemblyTitle("AvatarChangeInfo")] | ||
[assembly: AssemblyVersion("1.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0")] | ||
|
||
[assembly: MelonLoader.MelonInfo(typeof(ml_aci.AvatarChangeInfo), "AvatarChangeInfo", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] | ||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] | ||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] | ||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{1B5ACA07-6266-4C9A-BA30-D4BBE6634846}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>ml_aci</RootNamespace> | ||
<AssemblyName>ml_aci</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\x64\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'"> | ||
<OutputPath>bin\x64\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Main.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<PropertyGroup> | ||
<PreBuildEvent> | ||
</PreBuildEvent> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent> | ||
</PropertyGroup> | ||
</Project> |
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using ABI_RC.Core.UI; | ||
using UnityEngine; | ||
|
||
namespace ml_drs | ||
{ | ||
public class DesktopRectileSwitch : MelonLoader.MelonMod | ||
{ | ||
public override void OnUpdate() | ||
{ | ||
if(Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.R)) | ||
{ | ||
if((CohtmlHud.Instance != null) && (CohtmlHud.Instance.desktopPointer != null)) | ||
CohtmlHud.Instance.desktopPointer.SetActive(!CohtmlHud.Instance.desktopPointer.activeSelf); | ||
} | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
|
||
[assembly: AssemblyTitle("DesktopRectileSwitch")] | ||
[assembly: AssemblyVersion("1.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0")] | ||
|
||
[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopRectileSwitch), "DesktopRectileSwitch", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] | ||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] | ||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] | ||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{06CD5155-4459-48C3-8A53-E0B91136351B}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>ml_drs</RootNamespace> | ||
<AssemblyName>ml_drs</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\x64\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'"> | ||
<OutputPath>bin\x64\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="cohtml.Net"> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Cohtml.Runtime"> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="MelonLoader"> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.InputLegacyModule"> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Main.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<PropertyGroup> | ||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent> | ||
</PropertyGroup> | ||
</Project> |
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@@ -0,0 +1,6 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath> | ||
</PropertyGroup> | ||
</Project> |
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using ABI_RC.Core.Player; | ||
using ABI_RC.Core.UI; | ||
using UnityEngine; | ||
|
||
namespace ml_fpt | ||
{ | ||
public class FourPointTracking : MelonLoader.MelonMod | ||
{ | ||
static readonly Vector4 ms_pointVector4 = new Vector4(0f, 0f, 0f, 1f); | ||
|
||
public override void OnUpdate() | ||
{ | ||
if(Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.T)) | ||
CalibrateHipsTracker(); // Separated, awaiting for release of UI mod | ||
} | ||
|
||
static void CalibrateHipsTracker() | ||
{ | ||
bool l_result = false; | ||
|
||
if((PlayerSetup.Instance != null) && PlayerSetup.Instance._inVr && (PlayerSetup.Instance._animator != null) && PlayerSetup.Instance._animator.isHuman) | ||
{ | ||
for(int i = 0; i < PlayerSetup.Instance._trackerManager.trackerNames.Length; i++) | ||
{ | ||
if(PlayerSetup.Instance._trackerManager.trackerNames[i] == "vive_tracker_waist") | ||
{ | ||
Transform l_target = PlayerSetup.Instance._trackerManager.trackers[i].target; | ||
Matrix4x4 l_offset = PlayerSetup.Instance._trackerManager.trackers[i].transform.GetMatrix().inverse * PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips).GetMatrix(); | ||
l_target.localPosition = l_offset * ms_pointVector4; | ||
l_target.localRotation = l_offset.rotation; | ||
|
||
var l_vrIK = PlayerSetup.Instance._avatar.GetComponent<RootMotion.FinalIK.VRIK>(); | ||
if((l_vrIK != null) && (l_vrIK.solver?.spine != null)) | ||
{ | ||
l_vrIK.solver.spine.pelvisTarget = l_target; | ||
l_vrIK.solver.spine.pelvisPositionWeight = 1f; | ||
l_vrIK.solver.spine.pelvisRotationWeight = 1f; | ||
} | ||
|
||
l_result = true; | ||
break; | ||
} | ||
} | ||
} | ||
|
||
if(CohtmlHud.Instance != null) | ||
CohtmlHud.Instance.ViewDropText("4-Point Tracking", (l_result ? "Calibration successful" : "Calibration failed")); | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
|
||
[assembly: AssemblyTitle("FourPointTracking")] | ||
[assembly: AssemblyVersion("1.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0")] | ||
|
||
[assembly: MelonLoader.MelonInfo(typeof(ml_fpt.FourPointTracking), "FourPointTracking", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] | ||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] | ||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] | ||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] |
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using UnityEngine; | ||
|
||
namespace ml_fpt | ||
{ | ||
static class Utils | ||
{ | ||
// Extensions | ||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false) | ||
{ | ||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one); | ||
} | ||
} | ||
} |
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@@ -0,0 +1,87 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{EC0A8C41-A429-42CD-B8FA-401A802D4BA6}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>ml_fpt</RootNamespace> | ||
<AssemblyName>ml_fpt</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<StartupObject /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\x64\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'"> | ||
<OutputPath>bin\x64\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="cohtml.Net"> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Cohtml.Runtime"> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="MelonLoader"> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine.AnimationModule"> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Main.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="Utils.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<PropertyGroup> | ||
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\</PostBuildEvent> | ||
</PropertyGroup> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath> | ||
</PropertyGroup> | ||
</Project> |
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