Skip to content

Pull requests: SFTtech/openage

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Sort

Pull requests list

remove msvc class or struct prefix in util::demangle
#1741 opened Jan 9, 2025 by jere8184 Loading…
Gui Stencil Mask Optimization
#1740 opened Jan 7, 2025 by ZzzhHe Loading…
Configurable World Shader Commands System area: renderer Concerns our graphics renderer lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
#1738 opened Dec 30, 2024 by ZzzhHe Loading…
Cython smp
#1735 opened Dec 27, 2024 by jere8184 Loading…
Add dirty flag and integrate area: simulation Involved in the game mechanics and simulation improvement Enhancement of an existing component lang: c++ Done in C++ code
#1725 opened Dec 4, 2024 by dmwever Loading…
Array curve
#1724 opened Dec 3, 2024 by jere8184 Loading…
Add and Test Clang-tidy area: buildsystem Related to our cmake/python buildsystem code quality Does not alter behavior, but beauty of our code lang: c++ Done in C++ code
#1710 opened Nov 18, 2024 by haytham918 Loading…
ApplyEffect implementation area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
#1688 opened Sep 7, 2024 by heinezen Draft
[WIP] Use template functions for SMX and SMP file area: assets Involved with assets (images, sounds, ...) hacktoberfest For newcomers from Hacktoberfest event improvement Enhancement of an existing component lang: python Done in Python code
#1427 opened Oct 25, 2021 by 9a24f0 Draft
ProTip! Filter pull requests by the default branch with base:master.