Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix(CompositeDevice): move device hiding logic back to device start instead of device add #287

Merged
merged 2 commits into from
Feb 14, 2025

Conversation

ShadowApex
Copy link
Contributor

@ShadowApex ShadowApex commented Feb 13, 2025

This change also includes fixes for a deadlock that can occur with SetTargetDevices introduced by an earlier version.

@ShadowApex ShadowApex force-pushed the shadowapex/hiding-fixes branch from c6a2721 to 8e5098c Compare February 13, 2025 18:22
@ShadowApex ShadowApex force-pushed the shadowapex/hiding-fixes branch 2 times, most recently from 6e570bb to 00eaea3 Compare February 13, 2025 23:07
@ShadowApex ShadowApex marked this pull request as ready for review February 13, 2025 23:24
src/udev/mod.rs Outdated Show resolved Hide resolved
@philmmanjaro
Copy link
Contributor

Adding a ExecStartPre=/bin/sleep 3 to the inputplumber.service file hides the internal gaming controller correctly.

@ShadowApex ShadowApex force-pushed the shadowapex/hiding-fixes branch from 00eaea3 to 96d26f9 Compare February 14, 2025 05:44
@ShadowApex ShadowApex merged commit a748938 into main Feb 14, 2025
2 checks passed
@ShadowApex ShadowApex deleted the shadowapex/hiding-fixes branch February 14, 2025 05:49
Copy link

🎉 This PR is included in version 0.46.2 🎉

The release is available on:

Your semantic-release bot 📦🚀

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants