When rescue vehicle arrived and a timer will display how many time left for vehicle leaving. If a player is not on rescue vehicle or zone, slay him.
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Image | 圖示
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Apply to | 適用於
L4D2
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Changelog | 版本日誌
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v1.6 (2023-4-4)
- Add a cvar to enable or disable AirStrike (explosion, missile, jets, fire)
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v1.5 (2023-3-21)
- Support Gamedata, from End Safearea Teleport by sorallll
- Support All custom map
- delete data file
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v1.4
- AlliedModder Post
- Original Request by darkbret.
- Thanks to Marttt and Crasher_3637.
- Works on l4d1/2 all value maps.
- Custom timer for each final map (edit data).
- Translation support
- The City Will Get Nuked After Countdown Time Passes, Idea from Nuke | The City Will Get Nuked After Countdown Time Passes by alasfourom
- Silvers F18 Airstrike
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Require | 必要安裝
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Similar Plugin | 相似插件
- l4d_elevator_getin_timer: When someone presses the elevator button or enters the CEDA Trailer, a timer will display how many time left. If a player is not inside the evelator/CEDA Trailer, slay him
當有人按下電梯按鈕或是進入CEDA大拖車時,開始倒數計時,未在時間內進入電梯或CEDA大拖車的玩家將處死
- l4d_elevator_getin_timer: When someone presses the elevator button or enters the CEDA Trailer, a timer will display how many time left. If a player is not inside the evelator/CEDA Trailer, slay him
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Related | 相關插件
- lockdown_system-l4d2: Locks Saferoom Door Until Someone Opens It.
倖存者必須等待時間到並合力對抗屍潮與Tank才能打開終點安全門
- lockdown_system-l4d2: Locks Saferoom Door Until Someone Opens It.
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ConVar | 指令
- cfg/sourcemod/l4d_rescue_vehicle_leave_timer.cfg
// If 1, Enable AirStrike (explosion, missile, jets, fire) l4d_rescue_vehicle_leave_timer_airstrike_enable "1" // 0=Plugin off, 1=Plugin on. l4d_rescue_vehicle_leave_timer_allow "1" // Changes how count down tumer hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d_rescue_vehicle_leave_timer_announce_type "2" // Default time to escape. l4d_rescue_vehicle_leave_timer_escape_time_default "60" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_rescue_vehicle_leave_timer_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_rescue_vehicle_leave_timer_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_rescue_vehicle_leave_timer_modes_tog "0"
- cfg/sourcemod/l4d_rescue_vehicle_leave_timer.cfg
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Command | 命令
None
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Data Example
- data/l4d_rescue_vehicle.cfg
"rescue_vehicle" { "c2m5_concert" // Map name { "time" "60" // Set timer to escape (seconds), use l4d_rescue_vehicle_leave_timer_escape_time_default cvar value if does not set this keyvalue } "c7m3_port" { "num" "0" // 0=Turn off the plugin in this map } }
- data/l4d_rescue_vehicle.cfg
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Notice
- The plugin supports all valve maps and all custom maps.
- If the map finale is sacrifice, disable this plugin.
救援來臨之後,未在時間內上救援載具逃亡的玩家將處死
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原理
- 當最後一關救援飛機來臨時,顯示逃亡倒數剩餘時間
- 這段期間會有空軍飛過轟炸地面
- 逃亡時間到之後,軍方開始投下核彈消滅城市,沒有上飛機的玩家將會被核彈炸死
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功能
- 可自行調整關卡,設置每個章節逃亡倒數時間
- 可以關閉空軍轟炸,避免太lag
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Data設定範例
- data/l4d_rescue_vehicle.cfg
"rescue_vehicle" { "c2m5_concert" //地圖名 { "time" "60" // 設置逃亡時間,如果未填寫地圖名或者逃亡時間,會使用l4d_rescue_vehicle_leave_timer_escape_time_default的指令值 } "c7m3_port" //地圖名 { "num" "0" // 0=在這張地圖上關閉插件 } }
- data/l4d_rescue_vehicle.cfg
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注意事項
- 此插件適用二代所有官方地圖與三方圖
- 不適用有犧牲結局的救援地圖