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// From http://wiki.unity3d.com/index.php/OpenInFileBrowser | ||
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public static class OpenInFileBrowser | ||
{ | ||
public static bool IsInMacOS | ||
{ | ||
get | ||
{ | ||
return UnityEngine.SystemInfo.operatingSystem.IndexOf("Mac OS") != -1; | ||
} | ||
} | ||
|
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public static bool IsInWinOS | ||
{ | ||
get | ||
{ | ||
return UnityEngine.SystemInfo.operatingSystem.IndexOf("Windows") != -1; | ||
} | ||
} | ||
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[UnityEditor.MenuItem("Window/Test OpenInFileBrowser")] | ||
public static void Test() | ||
{ | ||
Open(UnityEngine.Application.dataPath); | ||
} | ||
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public static void OpenInMac(string path) | ||
{ | ||
bool openInsidesOfFolder = false; | ||
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// try mac | ||
string macPath = path.Replace("\\", "/"); // mac finder doesn't like backward slashes | ||
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if (System.IO.Directory.Exists(macPath)) // if path requested is a folder, automatically open insides of that folder | ||
{ | ||
openInsidesOfFolder = true; | ||
} | ||
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if (!macPath.StartsWith("\"")) | ||
{ | ||
macPath = "\"" + macPath; | ||
} | ||
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if (!macPath.EndsWith("\"")) | ||
{ | ||
macPath = macPath + "\""; | ||
} | ||
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string arguments = (openInsidesOfFolder ? "" : "-R ") + macPath; | ||
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try | ||
{ | ||
System.Diagnostics.Process.Start("open", arguments); | ||
} | ||
catch (System.ComponentModel.Win32Exception e) | ||
{ | ||
// tried to open mac finder in windows | ||
// just silently skip error | ||
// we currently have no platform define for the current OS we are in, so we resort to this | ||
e.HelpLink = ""; // do anything with this variable to silence warning about not using it | ||
} | ||
} | ||
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public static void OpenInWin(string path) | ||
{ | ||
bool openInsidesOfFolder = false; | ||
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// try windows | ||
string winPath = path.Replace("/", "\\"); // windows explorer doesn't like forward slashes | ||
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if (System.IO.Directory.Exists(winPath)) // if path requested is a folder, automatically open insides of that folder | ||
{ | ||
openInsidesOfFolder = true; | ||
} | ||
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try | ||
{ | ||
System.Diagnostics.Process.Start("explorer.exe", (openInsidesOfFolder ? "/root," : "/select,") + winPath); | ||
} | ||
catch (System.ComponentModel.Win32Exception e) | ||
{ | ||
// tried to open win explorer in mac | ||
// just silently skip error | ||
// we currently have no platform define for the current OS we are in, so we resort to this | ||
e.HelpLink = ""; // do anything with this variable to silence warning about not using it | ||
} | ||
} | ||
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public static void Open(string path) | ||
{ | ||
if (IsInWinOS) | ||
{ | ||
OpenInWin(path); | ||
} | ||
else if (IsInMacOS) | ||
{ | ||
OpenInMac(path); | ||
} | ||
else // couldn't determine OS | ||
{ | ||
OpenInWin(path); | ||
OpenInMac(path); | ||
} | ||
} | ||
} |
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