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Restored PR #1255: Spellflags fix reorganization
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cbnolok committed Aug 7, 2024
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6 changes: 3 additions & 3 deletions Changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3804,7 +3804,7 @@ Added: 'H' shortcut for variables to get the value as hexadecimal.
- Changed: When trying to set/modify a STAT to reach a value < 0, print an error and default that stat to 0. Nevertheless, remember to check for underflows or overflows in your scripts before passing the value to the core! This update is a safety net but you can expect bugs anyways if you don't check the math in the scripts.

06-08-2024, Gladie
- Fixed: SPELLFLAG_FIELD_RANDOMDECAY and SPELLFLAG_NO_ELEMENTALENGINE not being usable, having an internal numerical value too big.
- Fixed: changed value of some recent spellflags, since the previous values waere too big to be stored in a standard numerical variable.
New values:
SPELLFLAG_FIELD_RANDOMDECAY 02000
SPELLFLAG_NO_ELEMENTALENGINE 04000
SPELLFLAG_FIELD_RANDOMDECAY 02000
SPELLFLAG_NO_ELEMENTALENGINE 04000

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