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Support vanilla on premium bungee #3650
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the client now receives every player as premium player but with an offline uuid, skins and capes are still visible |
Thanks, this is what I had in mind. EntityMap_1_16_2 looks OK already to me, but would be grateful for you to confirm? |
I think we could just check for vanilla and return if so as we dont want the client to receive the online uuid. |
found out this is importet for old versions like 1.8.8 otherwise players are invisible |
now we don't replace offline uuid to online uuid if onlinemod and !ip-forward in spawnplayer packet |
i think a getNetworkingId field/method would be a good idea instead of checking for online mode and ip forward everytime |
not tested for now, but i think i'll do it like that |
Set offline uuid in the LoginSuccess packet if online-mode=true and ipforward=false (this means we want to support vanilla)
Also dont change the offline uuids received from the server to online uuids otherwise the player is not able to chat as he can't verify the chatmessages
Closes #3604