Fix sampler conflict with #30033 for depthTexture in WGSLNodeBuilder.js #6
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The depth textures were excluded from the sampling by the compare. But depth textures are sampleable in WebGPU. But even if you don't sample, you can use the sampler for textureSampleLevel. Instead of screen coordinates like you have to use in the case of textureLoad, you can use uv coordinates with textureSampleLevel and mip 0, which is very practical.
Related issue: mrdoob#30033