Releases: Starwaster/Kerbal-Occupation-Colors
Releases · Starwaster/Kerbal-Occupation-Colors
Kerbal Occupation Colors v1.2.0.1
- default settings changed as follows:
- Kerbals already on assignment will use the new colors. (may require save game reload)
Kerbal Occupation Colors v1.2.0
- Menu setting to assign Future Suit/colors to current employees. (single time execution. Can be repeated if necessary)
- Attempt to enforce Future Suit dress code compliance on Kerbals in the field. May not work unless the game is saved and then reloaded.
- Added version file for CKAN. (updates are expected to be few or non-existent so max version will be KSP 1.any)
Kerbal Occupation Colors v1.1.0
- Support added for stock KSP Settings menu. Option added to force Future Suit for all new hires. (from inside save game: Escape -> Settings -> Kerbal Occupation Colors)
- Tentative support for USI MKS classes. Need feedback on these colors! I do not use that mod and can't readily test out the colors. Feel free to suggest alternate color schemes (with before/after screenshot if possible)
- Format change in KerbalOccupationColors.cfg: Occupations must use proper case. (previously allowed all lower case but that might confuse people) When adding support for new occupations, entries must use the same case as the occupation being supported
Kerbal Occupation Colors v1.0
Automatically assigns the Future Suit's light colors based on occupation.Red for pilots, gold for engineers and blue for scientists. Requires the Serenity DLC to work.
Default colors are fully configurable via the KerbalOccupationColors.cfg