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2D_RPG_GAME

Current stage of development

  • Character model with working colliders and running, jumping, attacking and blocking animations.
  • Camera follow and bounds set up.
  • Enemy eyeball that chases the player and can kill or be killed by the player.
  • Basics of the branching dialogue system implemented.

More to come.

Screenshot (192) Screenshot (195) Screenshot (196)

Project Members: Oscar Field, Timothy Hitge and Nicholas Bossi

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