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More fixing to the attribute and durability #8
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29cdf1f
Merge pull request #1 from StrangeOne101/master
00Creamy 114798f
Merge branch 'master' of https://github.com/StrangeOne101/HoloItemsAPI
00Creamy 6c6ba24
Update CustomItem.java
00Creamy d420166
Update CustomItem.java
00Creamy c5ecc2e
Merge branch 'master' of https://github.com/StrangeOne101/HoloItemsAPI
00Creamy f4206e4
Fixed attribute stuff and some durability stuff too
00Creamy 77cb742
Another fix
00Creamy 76ecb37
Update ItemUtils.java
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I don't think there is any point caching it anymore. Instead, we can just create a new random when we need to make the UUID again
Since we aren't caching them, each random will need to be different depending on the attribute name. Maybe make the seed
itemId.hashCode() >> 16 + (attributeName.hashCode() * operationEnumOrdinal)