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Merge pull request #5 from Team-RTG/1.11.2-dev
Merged dev into master (5.1.0.0)
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Original file line number | Diff line number | Diff line change |
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# Configuration file | ||
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debugging { | ||
# WARNING: This should only be enabled if you know what you're doing. | ||
# [default: false] | ||
B:"Enable Debugging"=false | ||
} | ||
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leaves { | ||
# fallDistance | ||
# [default: 0] | ||
S:fallDistance=0 | ||
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# motionX | ||
# [default: 0.75] | ||
S:motionX=0.75 | ||
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# motionY | ||
# [default: 0.75] | ||
S:motionY=0.75 | ||
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# motionZ | ||
# [default: 0.75] | ||
S:motionZ=0.75 | ||
# Higher values = more damage taken upon falling onto leaves. | ||
# For example, most blocks have a value of 1.0 (full damage). | ||
# Hay blocks have a value of 0.2 (20% damage). | ||
# Slime blocks & cobwebs have a value of 0.0 (no damage); | ||
# [range: 0.0 ~ 1.0, default: 0.0] | ||
S:"Amount of fall distance to keep upon falling onto leaves."=0.0 | ||
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# Higher values = faster speed. Set to 1.0 to pass through leaves without slowing down. | ||
# You normally want this to be the same as the rate of speed along the Z axis. | ||
# [range: 0.0 ~ 1.0, default: 0.75] | ||
S:"Rate of speed when passing through leaves along the X axis."=0.75 | ||
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# Higher values = faster speed. Set to 1.0 to pass through leaves without slowing down. | ||
# This setting affects how fast you fall through leaves. | ||
# [range: 0.0 ~ 1.0, default: 0.75] | ||
S:"Rate of speed when passing through leaves along the Y axis."=0.75 | ||
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# Higher values = faster speed. Set to 1.0 to pass through leaves without slowing down. | ||
# You normally want this to be the same as the rate of speed along the X axis. | ||
# [range: 0.0 ~ 1.0, default: 0.75] | ||
S:"Rate of speed when passing through leaves along the Z axis."=0.75 | ||
} | ||
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