A Cross Platform Multiplayer Networking Library
- Serialization
- Reflecting C++ Classes
- Binary Streams
- Compile Time CRC32
- Class Factory for Automatic Object Creation
- Serializable Binary Streams
- Serializable Dynamic Buffers
- Remote Procedure Calls
- NetEngine
- Platform Independent Net Module
- Server, Client and Peer System
- Circular Sequence Buffers
- Reliable Layer
- Dynamic Channels ( Reliable Ordered, Unreliable Sequenced, Unreliable Unordered )
- Net Transporter
- Optimize
- Avoid Dynamic Polymorphism when possible
- Custom Memory Allocator
- Linux Support
- Soak Test