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Particles
As mentioned in the plugin page, particles are completely configurable. Below, is a guide for that:
First, here is a list of the available particles from the API:
- ASH
- BARRIER
- BLOCK_CRACK
- BLOCK_DUST
- BUBBLE_COLUMN_UP
- BLOCK_MARKER
- BUBBLE_POP
- CAMPFIRE_COSY_SMOKE
- CAMPFIRE_SIGNAL_SMOKE
- CLOUD
- COMPOSTER
- CRIMSON_SPORE
- CRIT
- CRIT_MAGIC
- CURRENT_DOWN
- DAMAGE_INDICATOR
- DOLPHIN
- DRAGON_BREATH
- DRIP_LAVA
- DRIP_WATER
- DRIPPING_DRIPSTONE_LAVA
- DRIPPING_DRIPSTONE_WATER
- DRIPPING_HONEY
- DRIPPING_OBSIDIAN_TEAR
- DUST_COLOR_TRANSITION
- ELECTRIC_SPARK
- ENCHANTMENT_TABLE
- END_ROD
- EXPLOSION_HUGE
- EXPLOSION_LARGE
- EXPLOSION_NORMAL
- FALLING_DRIPSTONE_LAVA
- FALLING_DRIPSTONE_WATER
- FALLING_DUST
- FALLING_HONEY
- FALLING_NECTAR
- FALLING_OBSIDIAN_TEAR
- FALLING_SPORE_BLOSSOM
- FIREWORKS_SPARK
- FLAME
- FLASH
- FOOTSTEP
- GLOW
- GLOW_SQUID_INK
- HEART
- ITEM_CRACK
- LANDING_HONEY
- LANDING_OBSIDIAN_TEAR
- LAVA
- LIGHT
- MOB_APPEARANCE
- NAUTILUS
- NOTE
- PORTAL
- REDSTONE
- REVERSE_PORTAL
- SCRAPE
- SLIME
- SMOKE_LARGE
- SMOKE_NORMAL
- SNEEZE
- SNOWBALL
- SNOWFLAKE
- SNOW_SHOVEL
- SOUL
- SOUL_FIRE_FLAME
- SPELL
- SPELL_INSTANT
- SPELL_MOB
- SPELL_MOB_AMBIENT
- SPELL_WITCH
- SPIT
- SPORE_BLOSSOM_AIR
- SQUID_INK
- SUSPENDED
- SUSPENDED_DEPTH
- SWEEP_ATTACK
- TOTEM
- TOWN_AURA
- VIBRATION
- VILLAGER_ANGRY
- VILLAGER_HAPPY
- WARPED_SPORE
- WATER_BUBBLE
- WATER_DROP
- WATER_SPLASH
- WATER_WAKE
- WAX_OFF
- WAX_ON
- WHITE_ASH
However, not all of these particles are available for your server version. If you want to know which ones are available, write "/zheal particles" to get a list of the particles that you can use.
Now, on to the configuration file, to spawn a simple particle above your head, you just write the particle as follows:
heal-particles-name: HEART
Next, is what if I want more than that. Change locations, change color, or more particles. Here is how to do it:
All you have to do is just put "|" between the particles like this:
heal-particles-name: HEART|VILLAGER_HAPPY|VILLAGER_ANGRY
If you want the particle to show up behind the player or somewhere else:
heal-particles-name: HEART location=-1,0,0|VILLAGER_HAPPY location=0,1,0
Some particles need to have some properties in order to show up, here are the available properties:
color=R,G,B # color: 0,255,255
color=H~S~B # color: 0,0,0
size=5 # change size of particle
direction=x,y,z # direction: 5,4,4
speed=2 # change speed of particle
amount=5 # amount of particles
dust=notecolorid # dust=4
texture=itemName # texture=DIAMOND_BLOCK
Usage:
heal-particles-name: BLOCK_CRACK texture=GOLD_BLOCK