Skip to content

Latest commit

 

History

History
10 lines (7 loc) · 405 Bytes

README.md

File metadata and controls

10 lines (7 loc) · 405 Bytes

GPU-Particles

Basic particle sim on GPU using Compute Shaders in Dx11

Compilation requires Visual Studio 2017, and D3D11 support

Runs 150fps (limited) on my i7 6700k and GTX1080 with 2 million particles. ~70 FPS at 5 million particles.

Screenshot Screenshot