Skip to content

basic particle sim on GPU using Compute Shaders in Dx11

License

Notifications You must be signed in to change notification settings

Themperror/GPU-Particles

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GPU-Particles

Basic particle sim on GPU using Compute Shaders in Dx11

Compilation requires Visual Studio 2017, and D3D11 support

Runs 150fps (limited) on my i7 6700k and GTX1080 with 2 million particles. ~70 FPS at 5 million particles.

Screenshot Screenshot

About

basic particle sim on GPU using Compute Shaders in Dx11

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published