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Special - New special uniform (#222)
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* War Daddy Vest, unfinished texture

* Matt - Special Item, finished.

* War Daddy vest, finished texture

* Add Special Uniform
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Mike-MF authored Mar 16, 2024

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1 parent 91445cd commit 98aafff
Showing 4 changed files with 43 additions and 7 deletions.
28 changes: 24 additions & 4 deletions addons/special/CfgVehicles.hpp
Original file line number Diff line number Diff line change
@@ -1,24 +1,44 @@
class CfgVehicles {
class Item_Base_F;
class I_C_Soldier_Bandit_2_F;
class B_CTRG_Soldier_2_arid_F;

// Ground Items
// Mick - Ground Item & Uniform
class CLASS(MM_Item_Minotaur_Uniform): Item_Base_F {
author = "GilleeDoo";
displayName = "Minotaur Uniform 'MM' Edition";
scope = 2;
scopeCurator = 2;
vehicleClass = "ItemsUniforms";
class TransportItems {
MACRO_ADDITEM(tacgt_MM_item_minotaur_uniform,1);
MACRO_ADDITEM(tacgt_MM_Minotaur_Uniform,1);
};
};

// Uniforms
class CLASS(MM_Minotaur_Uniform): I_C_Soldier_Bandit_2_F {
author = "GilleeDoo";
scope = 1;
uniformClass = QCLASS(MM_Minotaur_Uniform);
hiddenSelectionsTextures[] = {QPATHTOF(data\mm_minotaur_uniform_co.paa)};
};

// Mike - Ground Item & Uniform
class CLASS(MW_Item_Stealth_Uniform): Item_Base_F {
author = "GilleeDoo";
displayName = "Stealth Uniform 'CUP' Edition (Tee, Arid)";
scope = 2;
scopeCurator = 2;
vehicleClass = "ItemsUniforms";
class TransportItems {
MACRO_ADDITEM(tacgt_MW_stealth_tee,1);
};
};
class CLASS(MW_Stealth_Uniform): B_CTRG_Soldier_2_arid_F {
author = "GilleeDoo";
scope = 1;
uniformClass = QCLASS(MW_marciras_wd_belt_rgr);
hiddenSelectionsTextures[] = {
"\a3\characters_f_exp\blufor\data\u_b_ctrg_soldier_arid_f_co.paa",
QPATHTOF(data\basicbody_mw_co.paa)
};
};
};
18 changes: 16 additions & 2 deletions addons/special/CfgWeapons.hpp
Original file line number Diff line number Diff line change
@@ -9,6 +9,7 @@ class CfgWeapons {
class ItemCore;
class H_HelmetB_TI_arid_F;
class CUP_H_OpsCore_Covered_MCAM;
class U_B_CTRG_Soldier_2_Arid_F;

// Ethan
class CLASS(Ethan_Helmet): H_HelmetB_TI_arid_F {
@@ -100,9 +101,9 @@ class CfgWeapons {
displayName = "OpsCore Covered 'MM' Edition (Multicam)";
hiddenSelections[] = {"camo1", "camo2", "camo3", "flag"};
hiddenSelectionsTextures[] = {
"\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Extra\opscore\data\CUP_ops_core_covered_mcam_co.paa",
"\cup\creatures\people\military\cup_creatures_people_military_extra\opscore\data\cup_ops_core_covered_mcam_co.paa",
QPATHTOF(data\mm_opscore_mcam_co.paa),
"\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Extra\opscore\data\CUP_ops_core_parts_2_co.paa",
"\cup\creatures\people\military\cup_creatures_people_military_extra\opscore\data\cup_ops_core_parts_2_co.paa",
""
};
};
@@ -134,6 +135,19 @@ class CfgWeapons {
"milgp_vests\textures\v_gear_02_co.paa"
};
};
class CLASS(MW_stealth_tee): U_B_CTRG_Soldier_2_Arid_F {
author = "GilleeDoo";
scope = 2;
displayName = "Stealth Uniform 'CUP' Edition (Tee, Arid)";
hiddenSelections[]= {"camo"};
hiddenSelectionsTextures[]= {"\a3\characters_f_exp\blufor\data\u_b_ctrg_soldier_f_co.paa"};
class ItemInfo: UniformItem {
uniformModel = "-";
uniformClass = QCLASS(MW_Stealth_Uniform);
containerClass = "Supply50";
mass = 40;
};
};

// Zak (Additional stuff inside Ammunition component)
class hlc_Pistol_M11A1;
4 changes: 3 additions & 1 deletion addons/special/config.cpp
Original file line number Diff line number Diff line change
@@ -4,7 +4,8 @@ class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {
QCLASS(MM_item_minotaur_uniform)
QCLASS(MM_item_minotaur_uniform),
QCLASS(MW_Item_Stealth_Uniform)
};
weapons[] = {
QCLASS(Ethan_Helmet),
@@ -16,6 +17,7 @@ class CfgPatches {
QCLASS(MM_minotaur_uniform),
QCLASS(MM_opscore_mcam),
QCLASS(MW_marciras_wd_belt_rgr),
QCLASS(MW_stealth_tee),
QCLASS(M11A1_Special),
QCLASS(Rambo_HK417DMR_White)
};
Binary file added addons/special/data/basicbody_mw_co.paa
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