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Special - New special uniform (#222)
* War Daddy Vest, unfinished texture * Matt - Special Item, finished. * War Daddy vest, finished texture * Add Special Uniform
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Original file line number | Diff line number | Diff line change |
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@@ -1,24 +1,44 @@ | ||
class CfgVehicles { | ||
class Item_Base_F; | ||
class I_C_Soldier_Bandit_2_F; | ||
class B_CTRG_Soldier_2_arid_F; | ||
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// Ground Items | ||
// Mick - Ground Item & Uniform | ||
class CLASS(MM_Item_Minotaur_Uniform): Item_Base_F { | ||
author = "GilleeDoo"; | ||
displayName = "Minotaur Uniform 'MM' Edition"; | ||
scope = 2; | ||
scopeCurator = 2; | ||
vehicleClass = "ItemsUniforms"; | ||
class TransportItems { | ||
MACRO_ADDITEM(tacgt_MM_item_minotaur_uniform,1); | ||
MACRO_ADDITEM(tacgt_MM_Minotaur_Uniform,1); | ||
}; | ||
}; | ||
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// Uniforms | ||
class CLASS(MM_Minotaur_Uniform): I_C_Soldier_Bandit_2_F { | ||
author = "GilleeDoo"; | ||
scope = 1; | ||
uniformClass = QCLASS(MM_Minotaur_Uniform); | ||
hiddenSelectionsTextures[] = {QPATHTOF(data\mm_minotaur_uniform_co.paa)}; | ||
}; | ||
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||
// Mike - Ground Item & Uniform | ||
class CLASS(MW_Item_Stealth_Uniform): Item_Base_F { | ||
author = "GilleeDoo"; | ||
displayName = "Stealth Uniform 'CUP' Edition (Tee, Arid)"; | ||
scope = 2; | ||
scopeCurator = 2; | ||
vehicleClass = "ItemsUniforms"; | ||
class TransportItems { | ||
MACRO_ADDITEM(tacgt_MW_stealth_tee,1); | ||
}; | ||
}; | ||
class CLASS(MW_Stealth_Uniform): B_CTRG_Soldier_2_arid_F { | ||
author = "GilleeDoo"; | ||
scope = 1; | ||
uniformClass = QCLASS(MW_marciras_wd_belt_rgr); | ||
hiddenSelectionsTextures[] = { | ||
"\a3\characters_f_exp\blufor\data\u_b_ctrg_soldier_arid_f_co.paa", | ||
QPATHTOF(data\basicbody_mw_co.paa) | ||
}; | ||
}; | ||
}; |
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