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Tictim edited this page Aug 7, 2022 · 5 revisions

About

Paragliders is a Minecraft mod inspired from the game The Legend of Zelda: Breath of the Wild. The mod adds Paraglider, and its relative contents.

CurseForge: https://www.curseforge.com/minecraft/mc-mods/paragliders

Features

  • Paragliders!
    • Paragliding.
    • Can be dyed.
    • Can ride ascending wind to gain height!
      • Look out for rising particles while holding the Paraglider.
      • Works with fire and campfire by default. Don't try with lava. It doesn't work. I warned you.
      • List of wind sources can be configured.
    • Paragliding speed can be configured.
    • Durability of Paragliders can be configured. Unbreakable by default.
  • Deku Leaves!
    • From TWW!
    • Alternative cosmetic skin for Paraglider. Does not have any special functions.
    • Also dyeable.
  • Stamina Wheels!
    • BotW stamina system. Resources used on Paragliding.
    • You may configure the system to make running and swimming to also consume stamina, if you like pain and suffering.
    • You may completely disable it, too.
    • Highly configurable.
  • Vessels!
    • Heart Containers and Stamina Vessels.
    • Can be obtained from Goddess Statue, in exchange for Spirit Orbs; also from Horned Statue's shady bargains, I guess?
    • Spirit Orbs can be found in various chests.
    • Breaking spawner gives Spirit Orbs, too.
    • If you are true gamer, though, Ender dragon and Wither gives you full Heart Container.
    • Completing Raid is also rewarded with full heart Container - for each participated players! Recommended if you're playing with your friends.
    • Highly configurable.
  • Statues! (And bargains!)
    • There's two types of statues which you can interact - Goddess Statue and Horned Statue.
    • Goddess Statue can be found in village, with unique ugly ass buildings for each village types.
      • But not in snowy villages. Fuck snow.
      • Jokes aside, if you are moderately talented in building and are kind enough to make Goddess Statue structures for snow village, I will take it into the mod. If you would like to improve current structure in the mod, I would take those into consideration too.
    • Horned Statue can be seen rarely in village, or underground, or in the nether.
      • Horned Statue doesn't spawn in Basalt Deltas or Crimson Forest.
    • 3 extra cosmetic skins you can choose for Goddess Statue.
      • All based on Goddess Statue from various towns in BotW.
      • One skin f**ing GLOWS. Now that's cool.
    • Highly configurable, btw.
      • That includes the bargains.

Config Options

Paraglider's config utilizes both server config(can be found in world/serverconfig/) and common config(can be found in config/). Make sure to not get confused between the two.

Server

  • ascendingWinds [Default: true]

    Fire will float you upward.

  • windSources [Default: "fire", "campfire#lit=true", "soul_campfire#lit=true"]

    You can customize which block produces wind. Write each blockstate to one of this format:

    [block ID]   // Matches all state of the block.
    [block ID]#[property1=value],[property2=value],[property3=value],[...]   // Matches state of the block with specified properties.

    Same property cannot be specified multiple times. Wind sources with any invalid part will be excluded.

  • paraglidingSpeed [Default: 1, Range: 0.2 ~ 10]

    Horizontal movement speed while paragliding. Speed of 2 will make you move twice as fast, 3 will make you three times as fast, and so on.

  • paragliderDurability [Default: 0, Range: ≥0]

    Durability of Paragliders. Set to zero to disable durability.

  • paragliderInTowersOfTheWild [Default: DEFAULT] Configurable option for Towers of the Wild compat feature. Can be ignored if Towers of the Wild is not installed. DEFAULT: Default option, spawn Deku Leaf in ocean tower chests and Paraglider in normal tower chests DISABLE: Don't spawn anything PARAGLIDER_ONLY: Spawn paraglider in both ocean and normal tower chests DEKU_LEAF_ONLY: Spawn deku leaf in both ocean and normal tower chests, like a boss

  • [spiritOrbs]

    • raidGivesVessel [Default: true]

      If true, Raids will give heart container(stamina vessel if heart container is disabled) upon victory.

    • enderDragonDropsVessel [Default: true]

      If true, Ender Dragon will drop heart container(stamina vessel if heart container is disabled) upon death.

  • [vessels]

    • startingHearts [Default: 10, Range: 1 ~ 512]

      Starting health points.

    • maxHeartContainers [Default: 20, Range: 0 ~ 512]

      Maximum amount of Heart Containers one player can consume. Do note that the maximum health point is capped at 1024 (512 hearts).

    • maxStamina [Default: 3000, Range: ≥0]

      Maximum amount of stamina Player can get. Do note that one third of this value is equal to one stamina wheel.

    • startingStamina [Default: 1000, Range: ≥0]

      Amount of stamina Player starts with. Values higher than maxStamina doesn't work. If you want to make this value displayed as exactly one stamina wheel, you have to make this value one third of maxStamina.

    • maxStaminaVessels [Default: 10, Range: ≥0]

      Stamina Vessels players need to obtain max out stamina. More vessels means lesser stamina increase per vessel.

  • [stamina]

    • paraglidingConsumesStamina [Default: true]

      Paragliding will consume stamina.

    • runningAndSwimmingConsumesStamina [Default: false]

      Actions other than paragliding will consume stamina.

    • [stamina.consumptions]

      Below are stamina consumption values for every state player can be. All the names are confusingly written, such that positive consumption is actually adding stamina and negative consumption is consuming stamina. Sorry for that :/

      • underwaterStaminaConsumption [Default: 3]
      • ridingStaminaConsumption [Default: 20]
      • paraglidingStaminaConsumption [Default: -3]
      • runningStaminaConsumption [Default: -10]
      • midairStaminaConsumption [Default: 0]
      • breathingUnderwaterStaminaConsumption [Default: 10]
      • swimmingStaminaConsumption [Default: -6]
      • ascendingStaminaConsumption [Default: -3]
      • idleStaminaConsumption [Default: 20]

Common

  • [features]

    Easy to access switches to toggle newer features on and off. Most of them requires server restart or datapack reload. All of them, actually.

    • heartContainers [Default: true]

      For those who want to remove entirety of Heart Containers from the game, more specifically...

      • Heart Containers obtained by "challenges" (i.e. Killing dragon, wither, raid)
      • Bargains using Heart Containers (custom recipes won't be affected)

      Note that if this option is disabled while staminaVessels is enabled, "challenges" will drop stamina vessels instead.

    • structures [Default: true]

      For those who want to remove all structures added by this mod. Requires restart.

      • NOTE! As of 1.18 and above, this config no longer prevents structures from spawning. The only effect it has is preventing village structures, like Goddess Statue and Horned Statue in village. As a workaround, you can disable the structures using datapacks; empty has_structure tags associated with unwanted structures.
    • spiritOrbGens [Default: true]

      For those who want to remove entirety of Spirit Orbs generated from chests, more specifically...

      • Spirit Orbs generated in various chests
      • Spirit Orbs dropped by spawners and such

      Note that bargain recipe for Heart Containers/Stamina Vessels will persist, even if this option is disabled.

    • staminaVessels [Default: true]

      For those who want to remove entirety of Stamina Vessels from the game, more specifically...

      • Bargains using Stamina Vessels (custom recipes won't be affected)
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