IC2 Classic Version 1.2.0.2
Hopefully last IC2 Classic 1.7.10 Release for the 1.2 version...
There are new objects (tested) a couple configs and a better wrench logic included... If someone yells now about wrenchloss.... my answer: Go further into tech tree and you are not having this issue anymore...
anyway Changelog:
Version 1.2.0.2:
-Added: Increased Efficeny with the EnergyNet.
-Removed: Overcreating sets to lists... (slower then iterating through a set)
-Added: Improved the code of Easy Mode. So its less laggy
-Fixed: Steam reactor did check more then once per tick if it was powered
-Fixed: All machines check for redstone (if they do) only once per tick. Even if there if there is more then one call
-Added: Config to dissable Bronze Tools&Armor indirectly (they are there but not gainable)
-Fixed: (Hoping at least but tested) that steel mode should work. NOTE: THIS COUNT ONLY FOR CRAFTING RECIPES NOT MACHINES ITSELF
-Fixed: EV-Transformer did not take to account the IronName
-Fixed: Obscurator has a wrong rotation in Pipes and ItemFrames.
-Fixed: Cacti Crop had the Discoverer Name Spelled wrong... SpawnX was it before and now its SpwnX
-Added: All IC2 Boats
-Added: Dispenser Support & Dynamic Speed Change to Electric Boat
-Added: Fixes from TL Compat version (Enet). That increase improvements on TickRate. Less work. (Actually a huge fix)
-Fixed: ToolBox stores now items properly.
-Added: Reactor Components can now be stored in a tool box (8 Extra Slots)
-Fixed: Deleted some debug code of the Teleporter
-Added: EU Reader tells in the Capabilities Measuring Mode when you rightclick on a Teleporter about the infos. (Entity(For tracking), Weight, Distance, Cost)
-Added: Teleporter when clicked with Empty hand tells you the position of its target
-Fixed: Key Checking also includes now mousebuttons (EU Reader bug when set the mode swtich key to a mousebutton)
-Added: Electric wrench no longer uses Energy when it did not save the Wrenching. (But requires at least 5000 EU to run with Losslessmode)
-Added: Electric Wrench has a 10% less chance of dropping a machine... (Extra Fortune increase that chance drasticly with each lvl)
-Added: A Semi fix for lead dust. Simply checks the OreDict in init (not pre or postInit) if it has ore&dust