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Releases: TriForMine/battleship

Development Build

15 Apr 09:11
7225373
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Development Build Pre-release
Pre-release

Commits

v1.0.0

09 Jan 18:33
fb177c3
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What's Changed

  • benchmark affichage d'une barre de progression by @samyBendhiab in #15
  • add change when game is win by @samyBendhiab in #18
  • Diversity commande by @samyBendhiab in #17
  • Affichage by @samyBendhiab in #16
  • Multiplayer by @TriForMine in #19

Full Changelog: v0.0.9...v1.0.0

v0.0.9

25 Dec 10:20
6b19581
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Commits

  • 6b19581: disable multi threading on windows until fix (TriForMine)

v0.0.8

25 Dec 02:39
557169d
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Commits

  • ff63d0f: Implement multi-threading + improve interface (TriForMine)
  • 9d5582f: add changes by samybendhiab (TriForMine)
  • 33a932a: fix space (TriForMine)
  • 58ca5f8: fix codeql error (TriForMine)
  • 557169d: update version manually (TriForMine)

v0.0.7

24 Dec 11:41
3ea012a
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Commits

  • 9bd0551: replacement des bateau si hors champ (samyBendhiab) #13
  • d803a8c: espace entre les board (samyBendhiab) #13
  • 8b3059f: Merge branch 'main' into devtsamy (TriForMine) #13
  • fe50955: improve probability targeting AI targeting mode + refactor (TriForMine)
  • 56260fb: improve probability targeting by only checking for ship alive (TriForMine)
  • 80e7716: better README.md (TriForMine)
  • 3ea012a: add debug mode on cmake + fix version on cmake (TriForMine)

v0.0.6

23 Dec 20:05
dea257e
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What's Changed

  • corriger erreur by @samyBendhiab in #12

Full Changelog: v0.0.5...v0.0.6

v0.0.5

23 Dec 18:18
e411ca3
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Full Changelog: v0.0.4...v0.0.5

v0.0.4

23 Dec 14:02
e5a2f98
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Commits

  • 148c93c: fix exit command (TriForMine)
  • 8a047ed: Update pre-release.yml (TriForMine)
  • e620287: Update pre-release.yml (TriForMine)
  • ce4d0c3: Update pre-release.yml (TriForMine)
  • aa2d170: Update pre-release.yml (TriForMine)
  • d59a1c0: Update pre-release.yml (TriForMine)
  • ad30580: Update interactive.c (TriForMine)
  • f47a78c: version handling (TriForMine)
  • 2cc1b53: version handling (TriForMine)
  • e5f1904: fix on windows + add release (TriForMine)
  • 3213495: fix windows (TriForMine)
  • 7b317d6: fix windows (TriForMine)
  • aa81454: fix windows (TriForMine)
  • 30dc01d: fix windows (TriForMine)
  • 2f3e207: Finish hunt and target AI + add colors to terminal (TriForMine)
  • 2406b05: support windows cmd colors + fix victory (TriForMine)
  • e5a2f98: forgot board.c (TriForMine)

v0.0.3

23 Dec 00:57
84da4a1
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Commits

  • aa2c054: prepare for interactive and AI (TriForMine)
  • f43a8b4: better test ci + use -f flag for files (TriForMine)
  • 3e94c6a: update test.yml (TriForMine)
  • a6d0812: update test.yml (TriForMine)
  • ebce2be: update test.yml (TriForMine)
  • db2e964: update test.yml (TriForMine)
  • 9d710ec: update test.yml (TriForMine)
  • 890d89c: Refactor files (TriForMine)
  • bcc30a0: Working interactive game with random AI (TriForMine)
  • 84da4a1: Update interactive.c (TriForMine)

v0.0.2

22 Dec 20:02
8c434b8
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Commits

  • 35dc32b: update hmap and test board (TriForMine)
  • 6bfb87c: Update README.md (TriForMine)
  • 7d803f1: Create codeql.yml (TriForMine)
  • 12a5684: remove unused part of clean (TriForMine)
  • d2e1e0d: Merge remote-tracking branch 'origin/main' (TriForMine)
  • 9138eb4: fix #10 (TriForMine)
  • 7b53025: Update board.c (TriForMine)
  • 8ced4c9: Update CMakeLists.txt (TriForMine)
  • 8b75aca: Update README.md (TriForMine)
  • d517650: Update README.md (TriForMine)
  • b5a05f0: Update README.md (TriForMine)
  • 8c434b8: Better error handling + handling victory + finished parsing files (TriForMine)