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Initialize hideHighlight in Interactable.cs #1008

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Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ public class Interactable : MonoBehaviour
protected SkinnedMeshRenderer[] existingSkinnedRenderers;
protected static Material highlightMat;
[Tooltip("An array of child gameObjects to not render a highlight for. Things like transparent parts, vfx, etc.")]
public GameObject[] hideHighlight;
public GameObject[] hideHighlight = new GameObject[]{};

[Tooltip("Higher is better")]
public int hoverPriority = 0;
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