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Requires Zeta 1.0-20 | ||
(sorry for double release i messed up) | ||
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-Fallen logs can rarely spawn on water | ||
- Fallen logs can no longer spawn on ice and other non terrain blocks (added tag for them) | ||
- Fallen log decoration (moss and vines) are now biome temperature and humidify dependent. No more moss in snowy biomes | ||
- Freestanding ladders will now break off the wall when you break the top block | ||
- Matrix Enchanting Table appears in creative if automaticallyConvert is off | ||
- Fixed Skull Pikes not functioning when there's a block on top, by lowering the detection point | ||
- Fixed Hanging sign recipes using log instead of stripped log | ||
- Fixed pickarang logic for hardness calculation not using the item correctly. AS a consequence this fixes some exploits with it | ||
- Pickarang will now emit block particles when hitting a block it cant break | ||
- Creative players can break any block with a pickarang | ||
- Added more magnet related configs | ||
- Added unique pickarang damage type and death message | ||
- Added a new beach zombie villager texture | ||
- Added ocean villager type | ||
- Fixed Gray parrot egg being called "Grey" | ||
- Fixed many render and tick events firing twice. Performance goes brr | ||
- Fixed magnets blacklist not working as intented with derived recipes. Shulker boxes are no longer movable | ||
- Chutes can spit out items when they have any block below with enough clearance as opposed to just air and a few selected other blocks | ||
- Added new game nerf feature that allows villages to spawn more rarely around spawn and have also a greater chance of being zombie ones | ||
- Changelog too log, view it at: https://github.com/VazkiiMods/Quark/blob/5109a9c086ae006047a72830b425963458b12693/changelog.txt |