This project is a demonstration of a client/server multiplayer project build with Netcode for GameObjects in Unity.
The game is a ripoff of Vampire Survivors. Players have to stay alive, avoiding enemies while the avatar's automatically shoot in the direction of the closest one. When enough XP pellets are consumed by a player, he can choose what to upgrade (extra damage or faster fire rate). Game is over when both players are dead.
- All source code by Diogo Andrade is licensed under the [MIT] license.
- Autor: Diogo Andrade
- Curso: Licenciatura em Videojogos
- Instituição: Universidade Lusófona - Centro Universitário de Lisboa