Template project for creating a camera
The following scenes have been implemented for you:
- Map
The map is 3-layered, so that when the player falls down, the camera boundaries should change.
- Player
Basic movement has been implemented: moving sideway and jump.
Assets are found in /assets/Graphical Assets/sprites/player
.
- Map: Layer 2, no mask
- Player: Layer 1, mask 2
Assets is obtained from Sunny Land.