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Ron Korving
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Space Shooter | ||
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# Unity game demo: Space Shooter | ||
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Unity demo project: Space Shooter | ||
## Objective | ||
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The purpose of this project is to give Unity developers and designers | ||
a place to show off their skills, by adding new features | ||
or fixing issues to these games. This is part of [Wizcorp's](http://www.wizcorp.jp) | ||
hiring process for selecting candidates, and allows developers and creative minds | ||
to show to us and to the world what they can do. | ||
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The process is entirely public; this allows contributors to keep some | ||
ownership on their contributions. This is a great way to build your online | ||
presence. | ||
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Really, isn't that much better than a code test that will not serve you | ||
as a person? Isn't it much better to be able to build a public portfolio of | ||
code, and show how well you can do stuff in practice? | ||
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Our approach is open-source, collaborative, and allows great minds to truly show their true potential. | ||
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## Disclaimer | ||
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This project is a fork from [Unity's tutorials](http://unity3d.com/learn/tutorials/modules). | ||
Wizcorp claims no ownership on this code and pledges not to use this | ||
project for financial gain. |