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Fixes #1431
This request does a few things:
WorldData.GetAllActorsTrace
a line trace by commenting out Extents, since it often got stuck on ground, curbs and other floor tiles. I assume the logic was that units cannot be knocked down from buildings and other high placesX2Action_Falling
node from the build tree, since otherwise the unit will "fall down" twice. A normal falling context caused by destruction of floor beneath the unit shouldn't end up at the newly added segment, but I'm not certainAnd since it's a quite large fix, I would like it to be tested more