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<추가한 스크립트>
HpInterface, PlayerHpBar, EnemyHpBar
<추가한 기능>
+) 3/28과제 예시코드 참고하지 않고 다시 구현하였고, 카메라 시점과 화면 구성을 바꿔보았습니다.
저번 과제에서 제대로 이해하지 못한 옵저버 패턴을 다시 공부하고 저번 과제를 다시 해보느라 시간이 많이 소요되었습니다ㅜㅜ!! Round와 Inventory구현을 아직 하지 못해서 죄송합니다ㅜㅜ 세션이 끝난 후 구현해 놓겠습니다!!
** 버전 문제로 boryoung_new 브랜치를 새로 만들었는데, Pull Request시 base branch 선택 목록에 새로 만든 브랜치가 없어서 기존의 boryoung 브랜치로 설정해 놓았습니다.