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z\ace\addons\sam |
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class CfgAmmo { | ||
class ammo_Missile_mim145; | ||
class GVAR(patriot): ammo_Missile_mim145 { | ||
author = "Dani (TCVM)"; | ||
maneuvrability = 0; | ||
class ace_missileguidance { | ||
enabled = 1; | ||
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pitchRate = 30; // Minium flap deflection for guidance | ||
yawRate = 30; // Maximum flap deflection for guidance | ||
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode | ||
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// Guidance type for munitions | ||
defaultSeekerType = "DopplerRadar"; | ||
seekerTypes[] = { "DopplerRadar" }; | ||
lockableTypes[] = {"Air"}; | ||
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minimumSpeedFilter = 10; // filter out targets that have a closing velocity less than this | ||
minimumTimeFilter = 0.00001; // filter out targets that are this close to the ground (speed of light) | ||
maxTerrainCheck = 16000; // How far we should check for terrain | ||
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defaultSeekerLockMode = "LOAL"; | ||
seekerLockModes[] = { "LOAL", "LOBL" }; | ||
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defaultNavigationType = "ZeroEffortMiss"; | ||
navigationTypes[] = { "ZeroEffortMiss" }; | ||
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] | ||
seekerAngle = 50; // Angle from the shooter's view that can track the missile | ||
seekerAccuracy = 1; // seeker accuracy multiplier | ||
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seekerMinRange = 75; | ||
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search | ||
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// Attack profile type selection | ||
defaultAttackProfile = "DIR"; | ||
attackProfiles[] = {"DIR"}; | ||
}; | ||
}; | ||
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class ammo_Missile_rim162; | ||
class GVAR(RIM162): ammo_Missile_rim162 { | ||
author = "Dani (TCVM)"; | ||
maneuvrability = 0; | ||
class ace_missileguidance { | ||
enabled = 1; | ||
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pitchRate = 15; // Minium flap deflection for guidance | ||
yawRate = 15; // Maximum flap deflection for guidance | ||
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode | ||
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// Guidance type for munitions | ||
defaultSeekerType = "DopplerRadar"; | ||
seekerTypes[] = { "DopplerRadar" }; | ||
lockableTypes[] = {"Air"}; | ||
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minimumSpeedFilter = 20; // filter out targets that have a closing velocity less than this | ||
minimumTimeFilter = 0.00001; // filter out targets that are this close to the ground (speed of light) | ||
maxTerrainCheck = 16000; // How far we should check for terrain | ||
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defaultSeekerLockMode = "LOAL"; | ||
seekerLockModes[] = { "LOAL", "LOBL" }; | ||
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defaultNavigationType = "ZeroEffortMiss"; | ||
navigationTypes[] = { "ZeroEffortMiss" }; | ||
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] | ||
seekerAngle = 50; // Angle from the shooter's view that can track the missile | ||
seekerAccuracy = 1; // seeker accuracy multiplier | ||
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seekerMinRange = 75; | ||
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search | ||
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// Attack profile type selection | ||
defaultAttackProfile = "DIR"; | ||
attackProfiles[] = {"DIR"}; | ||
}; | ||
}; | ||
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class ammo_Missile_s750; | ||
class GVAR(s400): ammo_Missile_s750 { | ||
author = "Dani (TCVM)"; | ||
maneuvrability = 0; | ||
class ace_missileguidance { | ||
enabled = 1; | ||
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pitchRate = 25; // Minium flap deflection for guidance | ||
yawRate = 25; // Maximum flap deflection for guidance | ||
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode | ||
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// Guidance type for munitions | ||
defaultSeekerType = "DopplerRadar"; | ||
seekerTypes[] = { "DopplerRadar" }; | ||
lockableTypes[] = {"Air"}; | ||
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minimumSpeedFilter = 5; // filter out targets that have a closing velocity less than this | ||
minimumTimeFilter = 0.000001; // filter out targets that are this close to the ground (speed of light) | ||
maxTerrainCheck = 16000; // How far we should check for terrain | ||
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defaultSeekerLockMode = "LOAL"; | ||
seekerLockModes[] = { "LOAL", "LOBL" }; | ||
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defaultNavigationType = "ZeroEffortMiss"; | ||
navigationTypes[] = { "ZeroEffortMiss" }; | ||
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] | ||
seekerAngle = 50; // Angle from the shooter's view that can track the missile | ||
seekerAccuracy = 1; // seeker accuracy multiplier | ||
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seekerMinRange = 75; | ||
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search | ||
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// Attack profile type selection | ||
defaultAttackProfile = "DIR"; | ||
attackProfiles[] = {"DIR"}; | ||
}; | ||
}; | ||
}; | ||
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class CfgMagazines { | ||
class magazine_Missile_mim145_x4; | ||
class GVAR(patriot): magazine_Missile_mim145_x4 { | ||
displayName = CSTRING(patriot_missile); | ||
ammo = QGVAR(patriot); | ||
}; | ||
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class magazine_Missile_rim162_x8; | ||
class GVAR(RIM162): magazine_Missile_rim162_x8 { | ||
displayName = CSTRING(essm_missile); | ||
ammo = QGVAR(RIM162); | ||
}; | ||
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class magazine_Missile_s750_x4; | ||
class GVAR(s400): magazine_Missile_s750_x4 { | ||
displayName = CSTRING(s400_missile); | ||
ammo = QGVAR(s400); | ||
}; | ||
}; | ||
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class CfgVehicles { | ||
class LandVehicle; | ||
class StaticWeapon: LandVehicle { | ||
class Turrets; | ||
}; | ||
class StaticMGWeapon: StaticWeapon { | ||
class Turrets: Turrets { | ||
class MainTurret; | ||
}; | ||
}; | ||
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// RIM-162 | ||
class SAM_System_02_base_F: StaticMGWeapon { | ||
displayName = CSTRING(essm); | ||
class AnimationSources { | ||
class Missiles_revolving { | ||
source = "revolving"; | ||
weapon = QGVAR(RIM162); | ||
}; | ||
}; | ||
class Turrets: Turrets { | ||
class MainTurret: MainTurret { | ||
gunnerName = CSTRING(essm_operator); | ||
weapons[] = { | ||
QGVAR(RIM162) | ||
}; | ||
magazines[] = { | ||
QGVAR(RIM162) | ||
}; | ||
}; | ||
}; | ||
}; | ||
// Patriot | ||
class SAM_System_03_base_F: StaticMGWeapon { | ||
displayName = CSTRING(patriot); | ||
class AnimationSources { | ||
class Missiles_revolving { | ||
source = "revolving"; | ||
weapon = QGVAR(patriot); | ||
}; | ||
}; | ||
class Turrets: Turrets { | ||
class MainTurret: MainTurret { | ||
gunnerName = CSTRING(patriot_operator); | ||
weapons[] = { | ||
QGVAR(patriot) | ||
}; | ||
magazines[] = { | ||
QGVAR(patriot) | ||
}; | ||
}; | ||
}; | ||
}; | ||
// S-400 | ||
class SAM_System_04_base_F: StaticMGWeapon { | ||
displayName = CSTRING(s400); | ||
class AnimationSources { | ||
class Missiles_revolving { | ||
source = "revolving"; | ||
weapon = QGVAR(s400); | ||
}; | ||
}; | ||
class Turrets: Turrets { | ||
class MainTurret: MainTurret { | ||
gunnerName = CSTRING(s400_operator); | ||
weapons[] = { | ||
QGVAR(s400) | ||
}; | ||
magazines[] = { | ||
QGVAR(s400) | ||
}; | ||
}; | ||
}; | ||
}; | ||
}; |
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class CfgWeapons { | ||
class weapon_mim145Launcher; | ||
class GVAR(patriot): weapon_mim145Launcher { | ||
author = "Dani (TCVM)"; | ||
displayName = CSTRING(patriot); | ||
magazines[] = { QGVAR(patriot) }; | ||
weaponLockDelay = 0.5; | ||
}; | ||
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class weapon_rim162Launcher; | ||
class GVAR(RIM162): weapon_rim162Launcher { | ||
author = "Dani (TCVM)"; | ||
displayName = CSTRING(essm); | ||
magazines[] = { QGVAR(RIM162) }; | ||
weaponLockDelay = 0.5; | ||
}; | ||
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class weapon_s750Launcher; | ||
class GVAR(s400): weapon_s750Launcher { | ||
author = "Dani (TCVM)"; | ||
displayName = CSTRING(s400); | ||
magazines[] = { QGVAR(s400) }; | ||
weaponLockDelay = 0.5; | ||
}; | ||
}; | ||
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ace_sam | ||
=================== | ||
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Adds MIM-104 Patriot, S-400, and RIM-162 missiles | ||
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## Maintainers | ||
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The people responsible for merging changes to this component or answering potential questions. | ||
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- [Dani-TCVM](https://github.com/TheCandianVendingMachine) | ||
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#include "script_component.hpp" | ||
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class CfgPatches { | ||
class ADDON { | ||
name = COMPONENT_NAME; | ||
units[] = {}; | ||
weapons[] = {}; | ||
requiredVersion = REQUIRED_VERSION; | ||
requiredAddons[] = {"ace_common","ace_missileguidance"}; | ||
author = ECSTRING(common,ACETeam); | ||
authors[] = {"Dani (TCVM)"}; | ||
url = ECSTRING(main,URL); | ||
VERSION_CONFIG; | ||
}; | ||
}; | ||
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#include "CfgAmmo.hpp" | ||
#include "CfgMagazines.hpp" | ||
#include "CfgWeapons.hpp" | ||
#include "CfgVehicles.hpp" | ||
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#define COMPONENT sam | ||
#define COMPONENT_BEAUTIFIED SAM | ||
#include "\z\ace\addons\main\script_mod.hpp" | ||
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// #define DEBUG_MODE_FULL | ||
// #define DISABLE_COMPILE_CACHE | ||
// #define ENABLE_PERFORMANCE_COUNTERS | ||
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#ifdef DEBUG_ENABLED_SAM | ||
#define DEBUG_MODE_FULL | ||
#endif | ||
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#ifdef DEBUG_SETTINGS_SAM | ||
#define DEBUG_SETTINGS DEBUG_SETTINGS_SAM | ||
#endif | ||
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#include "\z\ace\addons\main\script_macros.hpp" | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project name="ACE"> | ||
<Package name="SAM"> | ||
<Key ID="STR_ACE_SAM_patriot"> | ||
<English>MIM-104 Patriot</English> | ||
</Key> | ||
<Key ID="STR_ACE_SAM_patriot_operator"> | ||
<English>MIM-104 Operator</English> | ||
</Key> | ||
<Key ID="STR_ACE_SAM_patriot_missile"> | ||
<English>Patriot Missile</English> | ||
</Key> | ||
<Key ID="STR_ACE_SAM_essm"> | ||
<English>Mk-29 ESSM</English> | ||
</Key> | ||
<Key ID="STR_ACE_SAM_essm_operator"> | ||
<English>Mk-29 Operator</English> | ||
</Key> | ||
<Key ID="STR_ACE_SAM_essm_missile"> | ||
<English>RIM-162 ESSM</English> | ||
</Key> | ||
<Key ID="STR_ACE_SAM_s400"> | ||
<English>S-400</English> | ||
</Key> | ||
<Key ID="STR_ACE_SAM_s400_operator"> | ||
<English>S-400 Operator</English> | ||
</Key> | ||
<Key ID="STR_ACE_SAM_s400_missile"> | ||
<English>S-400 Missile</English> | ||
</Key> | ||
</Package> | ||
</Project> |