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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,61 @@ | ||
#include "..\script_component.hpp" | ||
/* | ||
* Author: PabstMirror | ||
* Switch attachment from one mode to another - based on CBA_accessory_fnc_switchAttachment | ||
* | ||
* Arguments: | ||
* 0: Unit <OBJECT> | ||
* 1: From <STRING> | ||
* 2: To <STRING> | ||
* | ||
* Return Value: | ||
* None | ||
* | ||
* Example: | ||
* [player, "ACE_DBAL_A3_Green_VP", "ACE_DBAL_A3_Green"] call ace_common_fnc_switchAttachmentMode | ||
* | ||
* Public: No | ||
*/ | ||
|
||
params ["_unit", "_currItem", "_switchItem"]; | ||
TRACE_3("switchAttachmentMode",_unit,_currItem,_switchItem); | ||
|
||
switch (currentWeapon _unit) do { | ||
case (""): {}; | ||
case (primaryWeapon _unit): { | ||
private _currWeaponType = 0; | ||
_unit removePrimaryWeaponItem _currItem; | ||
[{ | ||
params ["_unit", "", "_switchItem"]; | ||
_unit addPrimaryWeaponItem _switchItem; | ||
["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; | ||
}, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; | ||
}; | ||
case (handgunWeapon _unit): { | ||
private _currWeaponType = 1; | ||
_unit removeHandgunItem _currItem; | ||
[{ | ||
params ["_unit", "", "_switchItem"]; | ||
_unit addHandgunItem _switchItem; | ||
["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; | ||
}, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; | ||
}; | ||
case (secondaryWeapon _unit): { | ||
private _currWeaponType = 2; | ||
_unit removeSecondaryWeaponItem _currItem; | ||
[{ | ||
params ["_unit", "", "_switchItem"]; | ||
_unit addSecondaryWeaponItem _switchItem; | ||
["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent; | ||
}, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame; | ||
}; | ||
}; | ||
private _configSwitchItem = configfile >> "CfgWeapons" >> _switchItem; | ||
private _switchItemHintText = getText (_configSwitchItem >> "MRT_SwitchItemHintText"); | ||
private _switchItemHintImage = getText (_configSwitchItem >> "picture"); | ||
if (_switchItemHintText isNotEqualTo "") then { | ||
[[_switchItemHintImage, 2.0], [_switchItemHintText], true] call CBA_fnc_notify; | ||
}; | ||
if (_unit == ACE_player) then { | ||
playSound "click"; | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,23 +1,23 @@ | ||
#include "..\script_component.hpp" | ||
/* | ||
* Author: tcvm | ||
* If the CSW is mounted or in use this will not allow you to dismount the weapon | ||
* If the CSW is mounted or in use this will not allow you to dismount the weapon. | ||
* | ||
* Arguments: | ||
* 0: Static Weapon <OBJECT> | ||
* 0: CSW <OBJECT> | ||
* | ||
* Return Value: | ||
* Can Dismount <BOOL> | ||
* Can dismount weapon <BOOL> | ||
* | ||
* Example: | ||
* [cursorObject] call ace_csw_fnc_assemble_canPickupWeapon | ||
* cursorObject call ace_csw_fnc_assemble_canPickupWeapon | ||
* | ||
* Public: No | ||
*/ | ||
|
||
params ["_staticWeapon"]; | ||
params ["_vehicle"]; | ||
|
||
// Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default] | ||
private _assemblyMode = [false, true, true, GVAR(defaultAssemblyMode)] select (_staticWeapon getVariable [QGVAR(assemblyMode), 3]); | ||
private _assemblyMode = [false, true, true, GVAR(defaultAssemblyMode)] select (_vehicle getVariable [QGVAR(assemblyMode), 3]); | ||
|
||
_assemblyMode && {alive _staticWeapon} && {((crew _staticWeapon) findIf {alive _x && {!unitIsUAV _x}}) == -1} // return | ||
_assemblyMode && {alive _vehicle} && {((crew _vehicle) findIf {alive _x && {!unitIsUAV _x}}) == -1} // return |
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