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Hearing - Fix for "MrapAttenuation" (#7664)
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* Hearing: MRAP Attenuation Fix

Hearing: MRAP Attenuation Fix

* Update addons/hearing/functions/fnc_updatePlayerVehAttenuation.sqf

Co-Authored-By: PabstMirror <[email protected]>

Co-authored-by: PabstMirror <[email protected]>
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kuloodporny and PabstMirror authored May 1, 2020

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3 changes: 3 additions & 0 deletions addons/hearing/functions/fnc_updatePlayerVehAttenuation.sqf
Original file line number Diff line number Diff line change
@@ -44,8 +44,11 @@ if (ACE_player != _vehicle) then {
linearConversion [2, 8, _armor, 0.5, 0.3, true];};
case (_effectType == "OpenCarAttenuation"): {1};
case (_effectType == "TankAttenuation"): {0.1};
case (_effectType == "MrapAttenuation"): {0.2};
case (_effectType == "HeliAttenuation"): {0.3};
case (_effectType == "OpenHeliAttenuation"): {0.9};
case (_effectType == "SemiOpenCarAttenuation");
case (_effectType == "SemiOpenCarAttenuation2");
case (_effectType == "SemiOpenHeliAttenuation"): {0.6};
case (_effectType == "HeliAttenuationGunner"): {0.85};
case (_effectType == "HeliAttenuationRamp"): {0.85};

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