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Missile Guidance - Add Copperhead M712 #8210
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e9b4618
Pike prototype
PabstMirror e27881c
Merge branch 'master' into pike
PabstMirror f5994e4
Merge branch 'master' into pike
PabstMirror 8243d2d
Magwells
PabstMirror f11ed76
move include
PabstMirror 507b0bc
Update fnc_handleFired.sqf
PabstMirror f9f490d
Update configs
PabstMirror 65b34e9
Merge branch 'master' into pike
PabstMirror 452a041
initial clgp
PabstMirror bf1c092
Merge branch 'master' into pike
PabstMirror 9d18dc6
redo using ammo events
PabstMirror 04cbc02
bom
PabstMirror 538c8c3
Merge branch 'master' into pike
PabstMirror 1c4397d
Remove RVMAT for ammo model
PabstMirror e8ce14f
spelling of word
PabstMirror b0f0321
Apply suggestions from code review
PabstMirror 478b11c
Merge branch 'master' into copperhead
PabstMirror a4fbbff
update clgp
PabstMirror 6480203
reduce change to mg
PabstMirror 986d4f3
More rework
PabstMirror 865dc3d
more cleanup
PabstMirror 590932b
Fly straight when no target data
PabstMirror 6e6c6b7
use artillery drag
PabstMirror e42713d
Merge branch 'master' into copperhead
PabstMirror 22a3efd
Merge branch 'master' into copperhead
PabstMirror 4e72f9e
Update default laser code
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Merge branch 'master' into copperhead
PabstMirror 270979b
Merge branch 'pike' into copperhead
PabstMirror 5a624b8
Merge pike
PabstMirror 1717385
Update CfgAmmo.hpp
PabstMirror 8d5f368
Merge branch 'master' into copperhead
PabstMirror 3c983b6
Add framework doc
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Merge branch 'master' into copperhead
PabstMirror 3f512d9
Merge branch 'master' into copperhead
PabstMirror e142d38
Disable alt flightmode for now
PabstMirror 9084383
Merge branch 'master' into copperhead
PabstMirror c353100
Update for mg changes
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Merge branch 'master' into copperhead
PabstMirror fc0fc22
Update fnc_onFiredGetArgs.sqf
PabstMirror 6757af4
sort st
PabstMirror 5f5dd70
Add frag configs
PabstMirror af20847
Merge branch 'master' into copperhead
PabstMirror cf0eb62
refactor to missile_clgp
PabstMirror c90dbfc
Merge branch 'master' into copperhead
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class EGVAR(missileguidance,AttackProfiles) { | ||
class copperhead { | ||
onFired = QFUNC(copperhead_onfired); | ||
functionName = QFUNC(copperhead_attackprofile); | ||
}; | ||
}; |
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class CfgAmmo { | ||
class SubmunitionBase; | ||
class ace_155mm_m712_launch: SubmunitionBase { | ||
model = "\A3\weapons_f\ammo\shell"; | ||
hit = 1200; | ||
indirectHit = 200; | ||
indirectHitRange = 4; | ||
EGVAR(frag,skip) = 0; | ||
EGVAR(frag,charge) = 9979; | ||
EGVAR(frag,metal) = 36000; | ||
EGVAR(frag,gurney_c) = 2440; | ||
EGVAR(frag,gurney_k) = "1/2"; | ||
EGVAR(frag,classes)[] = {QEGVAR(frag,large), QEGVAR(frag,large), QEGVAR(frag,large_HD), QEGVAR(frag,large), QEGVAR(frag,huge), QEGVAR(frag,huge_HD), QEGVAR(frag,huge)}; | ||
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GVAR(artilleryDrag) = 1; | ||
GVAR(deployCondition) = QFUNC(copperhead_deployCondition); | ||
submunitionAmmo = "ace_155mm_m712_guidance"; | ||
submunitionCount = 1; | ||
submunitionConeAngle = 0; | ||
triggerDistance = 0; | ||
muzzleEffect = ""; | ||
airFriction = 0; | ||
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class Eventhandlers { | ||
fired = QUOTE(call FUNC(submunition_ammoFired)); | ||
}; | ||
class CamShakeFire { | ||
power = 3.00922; | ||
duration = 1.8; | ||
frequency = 20; | ||
distance = 72.4431; | ||
}; | ||
class CamShakePlayerFire { | ||
power = 0.01; | ||
duration = 0.1; | ||
frequency = 20; | ||
distance = 1; | ||
}; | ||
}; | ||
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class ammo_Bomb_LaserGuidedBase; | ||
class ace_155mm_m712_guidance: ammo_Bomb_LaserGuidedBase { | ||
model = "\A3\Weapons_F_EPC\Ammo\Bomb_04_fly_F.p3d"; | ||
hit = 1200; | ||
indirectHit = 200; | ||
indirectHitRange = 4; | ||
EGVAR(frag,skip) = 0; | ||
EGVAR(frag,charge) = 9979; | ||
EGVAR(frag,metal) = 36000; | ||
EGVAR(frag,gurney_c) = 2440; | ||
EGVAR(frag,gurney_k) = "1/2"; | ||
EGVAR(frag,classes)[] = {QEGVAR(frag,large), QEGVAR(frag,large), QEGVAR(frag,large_HD), QEGVAR(frag,large), QEGVAR(frag,huge), QEGVAR(frag,huge_HD), QEGVAR(frag,huge)}; | ||
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maneuvrability = 0; | ||
airFriction = 0; // note: works differently from shellsim (v^3...) | ||
sideAirFriction = 0; // -----ToDo----- | ||
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artilleryLock = 0; // would keep shell pointed towards velocity, but disables manuverability and airfric | ||
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initTime = 0; | ||
thrustTime = 0; | ||
thrust = 0; // free fall | ||
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manualControl = 0; | ||
flightProfiles[] = {}; | ||
autoSeekTarget = 0; | ||
weaponLockSystem = 0; | ||
irLock = 0; | ||
laserLock = 0; | ||
airLock = 0; | ||
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timeToLive = 200; | ||
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class ace_missileguidance { | ||
enabled = 2; | ||
minDeflection = 0.001; // Minium flap deflection for guidance | ||
maxDeflection = 0.001; // Maximum flap deflection for guidance | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. update for MG changes, eg:
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. preferably put this guidance config into |
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// Guidance type for munitions | ||
defaultSeekerType = "SALH"; | ||
seekerTypes[] = { "SALH" }; | ||
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defaultSeekerLockMode = "LOAL"; | ||
seekerLockModes[] = { "LOAL" }; | ||
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seekerAngle = 70; // Angle in front of the missile which can be searched | ||
seekerAccuracy = 1; // seeker accuracy multiplier | ||
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seekerMinRange = 0; | ||
seekerMaxRange = 3000; // Range from the missile which the seeker can visually search | ||
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] | ||
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// Attack profile type selection | ||
defaultAttackProfile = "copperhead"; | ||
attackProfiles[] = {"copperhead"}; | ||
useModeForAttackProfile = 0; | ||
canVanillaLock = 0; | ||
}; | ||
}; | ||
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class GVAR(pike_launch): SubmunitionBase { | ||
model = QPATHTOF(data\ace_pike_ammo.p3d); | ||
submunitionAmmo = QGVAR(pike_guidance); | ||
|
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class CfgWeapons { | ||
class CannonCore; | ||
class mortar_155mm_AMOS: CannonCore { | ||
reloadTime = 1; | ||
magazineReloadTime = 1; | ||
magazines[] += {"ace_1rnd_155mm_m712"}; | ||
}; | ||
}; |
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class RscObject; | ||
class RscButton; | ||
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class GVAR(copperhead_dialButton): RscButton { | ||
style = 2; | ||
x = 0; | ||
y = 0; | ||
w = 99; | ||
h = 99; | ||
soundEnter[] = {"", 0.2, 1}; | ||
soundPush[] = {"", 0.2, 1}; | ||
soundClick[] = {"", 0.2, 1}; | ||
soundEscape[] = {"", 0.2, 1}; | ||
color[] = {0,0,0,0}; | ||
colorBackground[] = {0,0,1,0}; | ||
// colorBackground[] = {0,0,1,0.1}; | ||
colorBackgroundDisabled[] = {0,0,0,0}; | ||
colorBackgroundActive[] = {0,0,0,0}; | ||
colorFocused[] = {0,0,0,0}; | ||
text = ""; | ||
}; | ||
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class GVAR(copperhead_dialog) { | ||
idd = -1; | ||
enableSimulation = 1; | ||
onLoad = QUOTE(with uiNamespace do {GVAR(copperhead_dialog) = _this select 0}); | ||
duration = 1e99; | ||
class ControlsBackground {}; | ||
class Controls {}; | ||
class Objects { | ||
class TheThing: RscObject { | ||
type = 82; | ||
idc = 100; | ||
model = QPATHTOF(data\ace_copperhead_interactive.p3d); | ||
direction[] = {0,0,1}; | ||
up[] = {0,1,0}; | ||
position[] = {0,-0.338,0.5}; | ||
positionBack[] = {0,-0.338,0.5}; | ||
enableZoom = 0; | ||
zoomDuration = 1; | ||
scale = 1; | ||
inBack = 0; | ||
class Areas { | ||
class Dial1 { | ||
selection = "dial1"; | ||
class Controls { | ||
class ButtonDial: GVAR(copperhead_dialButton) { | ||
idc = 111; | ||
tooltip = CSTRING(copperhead_dial_FlightProfile); | ||
}; | ||
}; | ||
}; | ||
class Dial2 { | ||
selection = "dial2"; | ||
class Controls { | ||
class ButtonDial: GVAR(copperhead_dialButton) { | ||
idc = 112; | ||
tooltip = CSTRING(copperhead_dial_GuidanceDelay); | ||
}; | ||
}; | ||
}; | ||
class Dial3 { | ||
selection = "dial3"; | ||
class Controls { | ||
class ButtonDial: GVAR(copperhead_dialButton) { | ||
idc = 113; | ||
tooltip = ECSTRING(laser,laserCode); | ||
}; | ||
}; | ||
}; | ||
class Dial4 { | ||
selection = "dial4"; | ||
class Controls { | ||
class ButtonDial: GVAR(copperhead_dialButton) { | ||
idc = 114; | ||
tooltip = ECSTRING(laser,laserCode); | ||
}; | ||
}; | ||
}; | ||
class Dial5 { | ||
selection = "dial5"; | ||
class Controls { | ||
class ButtonDial: GVAR(copperhead_dialButton) { | ||
idc = 115; | ||
tooltip = ECSTRING(laser,laserCode); | ||
}; | ||
}; | ||
}; | ||
}; | ||
}; | ||
}; | ||
}; |
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,12 @@ | ||
LOG("prep"); | ||
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PREP(copperhead_attackprofile); | ||
PREP(copperhead_deployCondition); | ||
PREP(copperhead_onfired); | ||
PREP(copperhead_uiCanOpen); | ||
PREP(copperhead_uiCreate); | ||
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PREP(submunition_ammoFired); | ||
PREP(submunition_applyDrag); | ||
PREP(submunition_submunitionCreated); |
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@@ -1,5 +1,25 @@ | ||
#include "script_component.hpp" | ||
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// Copperhead - Add shell interface action to vehicles that can fire it | ||
if (hasInterface) then { | ||
["turret", { | ||
params ["_player", "_turret"]; | ||
TRACE_3("turret",_player,_turret,typeOf vehicle _player); | ||
if (_turret isNotEqualTo [0]) exitWith {}; | ||
private _vehicle = vehicle _player; | ||
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if ((!alive _player) || {!alive _vehicle} || {_vehicle getVariable [QGVAR(actionsAdded), false]}) exitWith {}; | ||
_vehicle setVariable [QGVAR(actionsAdded), true]; | ||
private _copperheadMag = ["ace_1rnd_155mm_m712"] call EFUNC(common,getConfigName); | ||
if (((_vehicle weaponsTurret [0]) findIf {_copperheadMag in (compatibleMagazines _x)}) != -1) then { | ||
TRACE_2("adding copperhead action to vehicle",_vehicle,typeOf _vehicle); | ||
private _action = [QGVAR(copperhead), LLSTRING(copperhead_action), "", LINKFUNC(copperhead_uiCreate), LINKFUNC(copperhead_uiCanOpen)] call EFUNC(interact_menu,createAction); | ||
[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject); | ||
}; | ||
}, true] call CBA_fnc_addPlayerEventHandler | ||
}; | ||
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#ifdef ENABLE_QUICK_TESTING | ||
call compileScript [QPATHTOF(dev\quickTesting.sqf)]; | ||
#endif |
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ambient[]={1,0.98500001,0.97000003,1}; | ||
diffuse[]={1,0.98500001,0.97000003,1}; | ||
forcedDiffuse[]={0,0,0,0}; | ||
emmisive[]={0,0,0,1}; | ||
specular[]={0.0001,0.0001,0.0001,0}; | ||
specularPower=2000; | ||
PixelShaderID="Super"; | ||
VertexShaderID="Super"; | ||
class Stage1 | ||
{ | ||
texture="#(argb,8,8,3)color(0.5,0.5,1,1)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {5,-4,0}; | ||
up[] = {8,1.931601,0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage3 | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage4 | ||
{ | ||
texture="#(argb,8,8,3)color(0,1,1,1)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture="#(argb,8,8,3)color(1,1,1,1)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture = "#(ai,64,128,1)fresnel(1.5,1.22)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage7 | ||
{ | ||
texture = "a3\data_f\env_land_co.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; |
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iirc these need to change, @lambdatiger gave me these values which should be accurate to the real shell