Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.
Change Log Summary
ADDED:
- Add placeable and carryable flags (#8943)
- Arsenal - Export Parent Class (#10503)
- Arsenal - Show DLC Requirement Image (#10506)
- Common - Add setting for compass magnetic declination (#9761)
- Expeditionary Forces Compatibility (#10524, #10602, #10604)
- Explosives - Add AP mine with scripted medical damage (#10609)
- Fastroping - Allow FRIES functionality for Planes (#10449)
- Fire - Add fire damage to wrecks (#9962)
- Hearing - Add Electronic Hearing Protection (#10476)
- Interaction - Add "pass grenade" interaction (#10463)
- Interaction - Add "open backpack" action (#10525)
- Marking Laser - IR marking laser for aircraft (#7761)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- missile_AIM120 - Add, create Doppler seeker (#10021)
- missile_AIM9 - Add, with IR seeking (#10022)
- missile_manpad - add MANPADs and IR seeker (#10031)
- missile_sam - Add Patriot and S400 (#10035)
- Pike - Laser guided 40mm grenade (#6731)
FIXED:
- Advanced Throwing - Fix multiple round grenades (#10492)
- AtragMX - Fix AB zero calculation (#10431)
- Ballistics - Fix
ACE_408_Ball
inheritance (#10515) - Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
- Common - getDLC should return a number (#10621)
- Compat GM - Remove
ace_hearing
hard dependency #10653 - Compat RF - Remove fuel sources from fire trucks (#10602)
- Compat SOG - Add timer to SOG claymore (#10546)
- Compat SOG - Remove hard
ace_hearing
&ace_refuel
dependencies (#10655) - Compat SPE - Remove
ace_hearing
hard dependency (#10652) - Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
- Dragging - Fix clone showing in editor (#10535)
- Dragging - Fix dead body weapon carrying (#10435)
- Frag - Fix rapid explosion holdoff (#10446)
- GForces - Fix arsenal stat condition (#10601)
- Goggles - Notify restart req. for effects setting (#10398)
- Hearing - Add hearing damage factor attribute to CfgAmmo (#10617)
- Map Tools - Fix drawing straight lines (#10635)
- Medical - Fix fullHeal not resetting occluded meds (#10569)
- Medical AI - Add missing blood as an injury condition (#10537)
- Medical AI - Take max for CPR instead of min (#10669)
- Medical Damage - Fix silent dependency on status (#10571)
- Medical Engine - Fix unit instakill on vehicle explosion (#10542)
- Medical Treatment - Add missing bools for creating litter (#10564)
- Medical Treatment - Fix
GET_FUNCTION
macro (#10453) - Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
- Overheating - Fix script error when checking spare barrel temp (#10624)
- Refuel - Fix editor fuel sources (#10536)
- Scopes - Add
optic_DMS_weathered_Kir_F
ACE3 values (#10488) - Scopes - No Zeroing from Secondary Sights (#10220)
- Spectator - Fix "Side" RPT spam (#10464)
- Vehicle Lock - Don't automatically lock UAVs (#10518)
- Weapon Select - Fix selecting next grenade (#10494)
- Weaponselect - Fix case sensitivity when cycling throwables (#10660)
IMPROVED:
- Advanced Throwing - Cleanup (#10495)
- Aegis Compat - Add realistic names for basegame variants (#10370)
- Arsenal - Add Incomplete Loadout Tooltips (#10572)
- Arsenal - Add yes/no stat text, stat exists condition (#10559)
- Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
- Ballistics - Improve arsenal muzzle velocity stat (#10594)
- Ballistics - Improve B_127x54_Ball values (#10487)
- CSW - Use
setMagazineTurretAmmo
(#9912) - Common - Add entries to canDigSurfaces for GM Terrains (#10620)
- Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
- Common - Add
FUNC(getItemReplacements)
(#10413) - Common - Add getters for object being carried/dragged (#10570)
- Common - Allow custom event name for status effects (#10473)
- Common - Check extensions hash (#10144)
- Common - Improve MarkerLocal (#10437)
- Common - Improve file checking error messages (#10448)
- Common - Use MagazineReloading event for reload mutex (#8432)
- Common - Use canAdd for FUNC(addToInventory) (#9830)
- Compat CUP Terrains - Add sitting compatibility (#10645)
- Compat CUP Terrains - Add water sources (#10642)
- Compat GM - Add Hearing Protection to missing headgear (#10631)
- Compat RF - Add refuel to pickup (#10640)
- Compat SOG - Add field rations to 'Survival' tab in arsenal (#10678)
- Compat RF - Extinguish vehicle cook-offs and burning units (#10604)
- Compat SOG - Add water sources to M149 (#10615)
- Compat SOG/SPE - Remove wound handler wrapper (#10545)
- Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
- Compat WS - Change realistic name wording for Stripe camos (#10592)
- Compat WS - Update realistic names (#10568)
- Cookoff - Add gradual ammo cook-off (#9779)
- Cookoff - Remove animals from EH (#10513)
- Explosives - Optimise mine interaction code (#10666)
- Explosives - Use
EFUNC(common,canDig)
(#10558) - Explosives - Use detonator icon for consolidated detonate actions (#10394)
- Field Rations - Add eat/drink context action to magazines (#10461)
- Field Rations - Add small grace period between consciousness losses (#10443)
- Frag - Filter remote projectiles from Explosion EH (#10467)
- Frag - Implement Arma v2.18 changes from #10157 (#10313)
- General - Add private and remove some unused vars (#10371)
- General - Optimize tracer status with
getShotInfo
(#9821) - General - Update miscellaneous to use 2.18 commands (#10404)
- General - Use 2.18 syntax of
deleteVehicle
(#10668) - General - Use objectParent for vehicle detection (#10397)
- Goggles - Add API to crack glasses (#10648)
- Goggles - Use CBA_fnc_addBISPlayerEventHandler (#10650)
- Hearing - Optimise explosion event handler (#10405)
- Hearing - Use
SlotItemChanged
event (#10040) - Interaction - Define _actionParams (#10527)
- Interact Menu - Use
Draw2D
EH for rendering (#10638) - Map - Use
SlotItemChanged
event (#9961) - Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
- Markers - Optimise map marker timestamp filtering (#10414)
- Medical - Add API for fully healing a unit (#10498)
- Medical - Add API for getting IVs (#10553)
- Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
- Medical - Add API for getting unit wounds (#10544)
- Medical - Add treatment & item to IV bag array (#10551, #10563)
- Medical - Add medication dosage support & improve overdose (#10393)
- Medical - Add support for custom IV flow rate (#10555)
- Medical - Use
HandleHeal
instead of making Vanilla FAKs and Medikits unusable (#10401) - Medical GUI - Add medical menu tooltip for holster required (#10634)
- Medical Treatment - Allow creating litter from classes (#10649)
- Medical Treatment - Extract stitching & trauma code (#10543)
- Medical Treatment - Return IV bags when applicable (#10407)
- MicroDAGR - Select newly created WP in List (#10457)
- Nametags - Fix overlapping draw order (#10680)
- Night Vision - Use slotItemChanged event (#9782)
- Overheating - Improve
getWeaponData
by saving weapon config to variable (#10508) - Realistic Names - Add Contact/LDF support (#10597)
- Refuel - Add refuel positions for CDLC maps (#10618)
- Overpressure - Add editor range attribute for vehicles (#10411)
- Sitting - Various improvements (#10644)
- Spectator - Hide all UI elements when toggling UI (#10465)
- Weapon Select - Use
selectThrowable
command (#9488)
CHANGED:
- Compat CUP Vehicles - Lower Vodnik Cook-off Chance (#10612)
- Explosives - Allow negative dig offsets to always apply (#10547)
- Field Rations - Log ration magazines without item property to RPT (#10677)
- General - Disable cook-off for some drones (#10639)
- General - Use
common
's cancel stringtable entry (#10674) - Goggles - Add individual files for config classes (#10420)
- Hearing - Add peltor earpro to headgear with 2-Ear headset (#10469)
- Medical Treatment - Change default adv. diagnose setting (#10548)
- missile_hud - Move HUD feature from
laser
to new component (#10306)
SETTINGS:
- Arsenal - Add Incomplete Loadout Tooltips (#10572)
- Arsenal - Show DLC Requirement Image (#10506)
- Cargo - Add setting for Check Size interaction (#10425)
- Common - Add setting for compass magnetic declination (#9761)
- Field Rations - Add setting to disable in Zeus (#10462)
- Goggles - Add draw overlay setting (#10484)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- Medical - Move treatment settings to a separate category (#10460)
- Medical Treatment - Add Numerical Pulse setting (#10452)
- Medical Treatment - Add setting for splints (#10458)
- Medical Treatment - Add settings for morphine and adenosine use (#10450)
- Medical Treatment - Add setting for trained medics to use their own items first (#10583)
- Medical Treatment - Change default adv. diagnose setting (#10548)
TRANSLATIONS:
- General - Sort stringtable entries alphabetically (#10475)
- IR Light - DBAL Casing (#10664)
- Simplified Chinese (#10596, #10657)
- French (#10454, #10550, #10560, #10595, #10662)
- German (#10589)
- Korean (#10426, #10522, #10593, #10600, #10626, #10656)
- Russian (#10501, #10588, #10671)
- Japanese (#10422, #10509, #10511, #10519, #10577, #10591, #10598, #10633, #10659)