Version 3.15.1
Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.
Change Log Summary
ADDED:
- XM157 (NGSW-FC Smart Scope) Framework (#8897)
- Hunter Killer (Commander Override) (#8496)
- Add No vehicle clan logo component (#9018)
- Refuel - Add Progress Bar Duration Setting (#8971)
FIXED:
- Explosives - Fix cellphone ringing if RF blocking present (#8991)
- Tagging - Fix:
ace_tagCreated
EH not fire when tagging vehicle (#9025) - Goggles - Fix APR and Regulator mask overlays being flipped (#9009)
- Cookoff - Tweaked effects cleanup to work in dedicated environment (#9000)
- Fortify - Fix funds being lost when cancelling deploy (#8992)
- CSW - Fix loading with ammo from vehicle cargo (#8995)
- Fire - Fix incorrect mempoint for sound source (#8989)
- RHSSAF Compat - Fix vanilla use action for explosives (#8982)
- Interaction Menu - Fix black screen option not removing background properly (#8969)
- Cookoff - Fix smoke effects not getting cleaned up (#8933)
- Rearm - Fix rearm of dead vehicles (#8962)
- Kestrel4500 - Cleanup unused
onUnload
handler (2.10 compatiblity) (#8961) - Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928)
IMPROVED:
- RHSAFRF Compat - Fix subsonic ammo ballistic attributes (#8990)
- SOG Compat - Add 1.2 update support (#8974)
- Field Rations - Basic CfgMagazines support (#9008)
- Trenches - Add modded Entrenching Tools support (#8999)
- Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
- Cargo - Add a way to block auto carry after unload on classes (#9013)
- Marker Flags - Add placing system & icons (#8951)
- Missile Guidance - Use
weaponsInfo
to optimize fire-mode selection (#8879) - Fire - Increase effectiveness of rolling for putting out fire (#9016)
- Towing - Add rope to vehicle inventory (#8963)
- Medical - Disable blood spurts for fire, burn and drown damage types (#9001)
- Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
- Cargo - Add setting for carry after cargo unload (#8997)
- Trenches - Add "placed" and "finished" events (#8998)
- Refuel - Improved fuel hose texture (#8983)
- Captives - Change load captives seats list order so captives are first loaded in the back (#8973)
- Overpressure - Fix backblast originating at projectile (#8985)
- Trenches - Improve by using surfaceTexture (#8935)
- Logistics Wirecutter - Add new fences models for the wirecutter (#8945)
- Cookoff - Add ability to disable fire jet effect in configs (#8953)
- Cookoff - Add setting to destroy vehicle after cooking off (#8734)
CHANGED:
- Common - Add CBA extended loadout (#8923)
- RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972)
- Advanced Vehicle Damage - Change default setting to disabled (#8925)
- Cookoff - Removed references to unused ignoreTurret parameter in code and docs (#8958)
TRANSLATIONS: