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Version 3.15.1

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@github-actions github-actions released this 13 Sep 14:54

Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.

Change Log Summary

ADDED:

  • XM157 (NGSW-FC Smart Scope) Framework (#8897)
  • Hunter Killer (Commander Override) (#8496)
  • Add No vehicle clan logo component (#9018)
  • Refuel - Add Progress Bar Duration Setting (#8971)

FIXED:

  • Explosives - Fix cellphone ringing if RF blocking present (#8991)
  • Tagging - Fix: ace_tagCreated EH not fire when tagging vehicle (#9025)
  • Goggles - Fix APR and Regulator mask overlays being flipped (#9009)
  • Cookoff - Tweaked effects cleanup to work in dedicated environment (#9000)
  • Fortify - Fix funds being lost when cancelling deploy (#8992)
  • CSW - Fix loading with ammo from vehicle cargo (#8995)
  • Fire - Fix incorrect mempoint for sound source (#8989)
  • RHSSAF Compat - Fix vanilla use action for explosives (#8982)
  • Interaction Menu - Fix black screen option not removing background properly (#8969)
  • Cookoff - Fix smoke effects not getting cleaned up (#8933)
  • Rearm - Fix rearm of dead vehicles (#8962)
  • Kestrel4500 - Cleanup unused onUnload handler (2.10 compatiblity) (#8961)
  • Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928)

IMPROVED:

  • RHSAFRF Compat - Fix subsonic ammo ballistic attributes (#8990)
  • SOG Compat - Add 1.2 update support (#8974)
  • Field Rations - Basic CfgMagazines support (#9008)
  • Trenches - Add modded Entrenching Tools support (#8999)
  • Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
  • Cargo - Add a way to block auto carry after unload on classes (#9013)
  • Marker Flags - Add placing system & icons (#8951)
  • Missile Guidance - Use weaponsInfo to optimize fire-mode selection (#8879)
  • Fire - Increase effectiveness of rolling for putting out fire (#9016)
  • Towing - Add rope to vehicle inventory (#8963)
  • Medical - Disable blood spurts for fire, burn and drown damage types (#9001)
  • Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
  • Cargo - Add setting for carry after cargo unload (#8997)
  • Trenches - Add "placed" and "finished" events (#8998)
  • Refuel - Improved fuel hose texture (#8983)
  • Captives - Change load captives seats list order so captives are first loaded in the back (#8973)
  • Overpressure - Fix backblast originating at projectile (#8985)
  • Trenches - Improve by using surfaceTexture (#8935)
  • Logistics Wirecutter - Add new fences models for the wirecutter (#8945)
  • Cookoff - Add ability to disable fire jet effect in configs (#8953)
  • Cookoff - Add setting to destroy vehicle after cooking off (#8734)

CHANGED:

  • Common - Add CBA extended loadout (#8923)
  • RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972)
  • Advanced Vehicle Damage - Change default setting to disabled (#8925)
  • Cookoff - Removed references to unused ignoreTurret parameter in code and docs (#8958)

TRANSLATIONS: