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Some final things before 0.3rc1.
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edwardlii committed Mar 5, 2012
1 parent e4708b7 commit 6aa3942
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Showing 14 changed files with 11 additions and 6 deletions.
5 changes: 4 additions & 1 deletion CMakeLists.txt
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Expand Up @@ -89,5 +89,8 @@ install(DIRECTORY ${PROJECT_SOURCE_DIR}/data DESTINATION share/meandmyshadow/)
install(TARGETS meandmyshadow RUNTIME DESTINATION bin)
if("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
install(FILES meandmyshadow.desktop DESTINATION share/applications/)
install(FILES meandmyshadow.xpm DESTINATION share/pixmaps/)
install(FILES icons/16x16/meandmyshadow.png DESTINATION share/icons/hicolor/16x16/apps/)
install(FILES icons/32x32/meandmyshadow.png DESTINATION share/icons/hicolor/32x32/apps/)
install(FILES icons/48x48/meandmyshadow.png DESTINATION share/icons/hicolor/48x48/apps/)
install(FILES icons/64x64/meandmyshadow.png DESTINATION share/icons/hicolor/64x64/apps/)
endif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
2 changes: 2 additions & 0 deletions data/music/default.list
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@@ -0,0 +1,2 @@
name=default
musicfile(menu.music)
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2 changes: 1 addition & 1 deletion meandmyshadow.desktop
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@@ -1,5 +1,5 @@
[Desktop Entry]
Version=0.2
Version=0.3
Type=Application
Name=MeAndMyShadow
GenericName=Me And My Shadow
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2 changes: 1 addition & 1 deletion src/Addons.cpp
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Expand Up @@ -130,7 +130,7 @@ Addons::~Addons(){

bool Addons::getAddonsList(FILE* file){
//First we download the file.
if(downloadFile("http://meandmyshadow.sourceforge.net/game/addons02",file)==false){
if(downloadFile("http://meandmyshadow.sourceforge.net/game/addons03",file)==false){
error="ERROR: unable to download addons file!";
cerr<<error<<endl;
return false;
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2 changes: 1 addition & 1 deletion src/Globals.h
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Expand Up @@ -39,7 +39,7 @@ const int SCREEN_HEIGHT=600;
const int SCREEN_BPP=32;

//Strin containing the
const std::string version="V0.3 Development version";
const std::string version="V0.3";

//The height of the current level.
extern int LEVEL_HEIGHT;
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4 changes: 2 additions & 2 deletions src/Player.h
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Expand Up @@ -26,8 +26,8 @@
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>

//debug the game record file
#define RECORD_FILE_DEBUG
//Debug the game record file.
//#define RECORD_FILE_DEBUG

class GameObject;
class Game;
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