-
-
Notifications
You must be signed in to change notification settings - Fork 2.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
fix(Scripts/MagisterTerrace/DB) Vexallus Boss Complete Overhaul #21266
Conversation
I see what's going on now with problem with SPELL_OVERLOAD, for some reason UNIT_FLAG_STUNNED is applied to Vex as well... Trying to track that down |
SPELL_OVERLOAD needs to be fixed
We can't accept hacks as a viable solution to issues. Please try to figure what is wrong without using hacks. |
Yeah still trying to track it down, also trying to see why the boss doesn't melee attack as well. @Nyeriah would you mind adding WIP Label? In meantime I'll put [WIP] in title |
Looking at this video , the boss doesn't auto attack when he is in overload phase. Also , I am not sure about this but it seems that overload spell can happen only after he reaches <20% but also it looks like it have some other aspect that need to happen first before it start casting , all the Pure energy should have been spawned already (so after the 5 summoning phases?) and it seems to need also 5? seconds after the last spawn before he start using overload which can probably explain why it's rarely happen in most videos i have seen so far. I don't know if someone have the ability to test the boss in retail or classic 😅 |
Guess it makes sense from a "flavor" perspective how the boss works. I can try adding this too. Though it seems he never melee attacks before/after commits up to this point |
Please fix the remaining broadcast_text missing issue and I will merge it and do the necessary refactor changes later. Thanks for the PR |
Ahh ok, I'll change that then to 23781 |
@@ -0,0 +1,11 @@ | |||
-- Add pure energy immune script for Vex | |||
DELETE FROM `creature_template` WHERE `ScriptName` = 'npc_pure_energy' AND entry = 24745; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Never delete from creature_template!
Note to devs: don't edit this file, it will delete the creature if the query is reapplied!
Changes Proposed:
This PR proposes changes to:
Issues Addressed:
SOURCE:
The changes have been validated through:
Tests Performed:
This PR has been:
How to Test the Changes:
Known Issues and TODO List:
How to Test AzerothCore PRs
When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].
You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:
http://www.azerothcore.org/wiki/How-to-test-a-PR
REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).
For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.