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fix(Scripts/MagisterTerrace/DB) Vexallus Boss Complete Overhaul #21266

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merged 83 commits into from
Jan 31, 2025

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blinkysc
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@blinkysc blinkysc commented Jan 24, 2025

Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.
  1. .go c id 24744
  2. use .damage to get through thresholds
  3. use .damage to get under 20% observe pure energy x5 then overload
  4. .die to observe proper Reset()

Known Issues and TODO List:

  • [ ]
  • [ ]

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REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

@github-actions github-actions bot added the DB related to the SQL database label Jan 24, 2025
@blinkysc blinkysc changed the title fix(Scripts/MagisterTerrace) Vexallus pure energy wont skip health checks fix(Scripts/MagisterTerrace/DB) Vexallus pure energy wont skip health checks Jan 24, 2025
@github-actions github-actions bot added the CORE Related to the core label Jan 25, 2025
@blinkysc
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I see what's going on now with problem with SPELL_OVERLOAD, for some reason UNIT_FLAG_STUNNED is applied to Vex as well... Trying to track that down

SPELL_OVERLOAD needs to be fixed
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Nyeriah commented Jan 25, 2025

We can't accept hacks as a viable solution to issues. Please try to figure what is wrong without using hacks.

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blinkysc commented Jan 25, 2025

We can't accept hacks as a viable solution to issues. Please try to figure what is wrong without using hacks.

Yeah still trying to track it down, also trying to see why the boss doesn't melee attack as well. @Nyeriah would you mind adding WIP Label? In meantime I'll put [WIP] in title

@blinkysc blinkysc changed the title fix(Scripts/MagisterTerrace/DB) Vexallus pure energy wont skip health checks fix(Scripts/MagisterTerrace/DB) Vexallus pure energy wont skip health checks [WIP] Jan 25, 2025
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amed80 commented Jan 25, 2025

Looking at this video , the boss doesn't auto attack when he is in overload phase.

Also , I am not sure about this but it seems that overload spell can happen only after he reaches <20% but also it looks like it have some other aspect that need to happen first before it start casting , all the Pure energy should have been spawned already (so after the 5 summoning phases?) and it seems to need also 5? seconds after the last spawn before he start using overload which can probably explain why it's rarely happen in most videos i have seen so far.

I don't know if someone have the ability to test the boss in retail or classic 😅

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blinkysc commented Jan 25, 2025

Looking at this video , the boss doesn't auto attack when he is in overload phase.

Also , I am not sure about this but it seems that overload spell can happen only after he reaches <20% but also it looks like it have some other aspect that need to happen first before it start casting , all the Pure energy should have been spawned already (so after the 5 summoning phases?) and it seems to need also 5? seconds after the last spawn before he start using overload which can probably explain why it's rarely happen in most videos i have seen so far.

I don't know if someone have the ability to test the boss in retail or classic 😅

Guess it makes sense from a "flavor" perspective how the boss works. I can try adding this too. Though it seems he never melee attacks before/after commits up to this point

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Nyeriah commented Jan 29, 2025

Please fix the remaining broadcast_text missing issue and I will merge it and do the necessary refactor changes later. Thanks for the PR

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Nyeriah commented Jan 29, 2025

broadcast_text is a static table, we don't add, update or remove entries from it

SELECT * FROM broadcast_text WHERE maletext LIKE "%overloads!%";

image

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Ahh ok, I'll change that then to 23781

@Rorschach91 Rorschach91 merged commit 9c214f0 into azerothcore:master Jan 31, 2025
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@@ -0,0 +1,11 @@
-- Add pure energy immune script for Vex
DELETE FROM `creature_template` WHERE `ScriptName` = 'npc_pure_energy' AND entry = 24745;
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@Nyeriah Nyeriah Feb 1, 2025

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Never delete from creature_template!
Note to devs: don't edit this file, it will delete the creature if the query is reapplied!

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